Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

News Team Fortress 2 Update Released

Gaben

Blackwonder's Own
Staff Member
Admin
Joined
Sep 28, 2015
Messages
2,624
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Implemented VScript
    • VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
      • Interface with entities and the world like regular Hammer logic
      • Simplify things that were previously incredibly complicated/tedious in Hammer logic
      • Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
      • React to game events and change the outcome of certain things, such as damage calculations
    • More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
  • Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
  • Added support for custom MvM upgrade files packed into the map
  • Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
  • Exposed several movement related ConVars
  • Implemented support for func_monitor and cameras
  • Implemented logic_eventlistener for listening to game events from Hammer logic
  • Added the ability to pass parameters and delay to MvM populator actions
  • Improved compile time with VRAD
  • Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests

See more posts.
 

Pienamai

Face Melting
Staff Member
Trial Mod
Joined
Jul 2, 2018
Messages
489
Now we can implement vsh directly into JB maps, take that no vsh lr
 

Who Read This Thread (Total Members: 1)

User Who Replied This Thread (Total Members: 4)

Top Bottom