Username: bigman1
Which map is the suggestion about? szf_asylum_blw_v2
What gamemode is this map for? Super Zombie Fortress
What is supposed to happen to the map? Update
Add a link to the updated map https://www.mediafire.com/file/xipkdbf0rk4xu17/szf_asylum_blw_v3.bsp/file
Why do you want this map change?
> enabled and re-balanced perma-frenzy since normal respawn waves weren't cutting it
>> zombies now do -50% less damage and survivors do +20% more damage to balance out the frenzy damage scale
>> zombies also run 2.5% faster on top of the frenzy speed bonus
>> experimental: set szf_cp_scale to 1 for maximum time-based damage scale? now should only be infliction-based
> weakened barricades, especially in the popular holdout spot underneath the red armory
> removed rooftop barricades - completely redundant and annoying
> tweaked lighting again - if someone playing on 1.6 gamma w/ TV enabled tells me it's still too bright i'm going to dropkick them into the pit
> basement spawn event increased to one minute
> sealed up some abusable windows overlooking red spawn, with a few notable exceptions that are either unreachable for most classes or much more vulnerable
Which map is the suggestion about? szf_asylum_blw_v2
What gamemode is this map for? Super Zombie Fortress
What is supposed to happen to the map? Update
Add a link to the updated map https://www.mediafire.com/file/xipkdbf0rk4xu17/szf_asylum_blw_v3.bsp/file
Why do you want this map change?
> enabled and re-balanced perma-frenzy since normal respawn waves weren't cutting it
>> zombies now do -50% less damage and survivors do +20% more damage to balance out the frenzy damage scale
>> zombies also run 2.5% faster on top of the frenzy speed bonus
>> experimental: set szf_cp_scale to 1 for maximum time-based damage scale? now should only be infliction-based
> weakened barricades, especially in the popular holdout spot underneath the red armory
> removed rooftop barricades - completely redundant and annoying
> tweaked lighting again - if someone playing on 1.6 gamma w/ TV enabled tells me it's still too bright i'm going to dropkick them into the pit
> basement spawn event increased to one minute
> sealed up some abusable windows overlooking red spawn, with a few notable exceptions that are either unreachable for most classes or much more vulnerable