I can see plenty of instances in the demo where, if the player was using an aimbot, their cursor should've locked onto an enemy (one example was when a Demo started charging up the main ramp on Hightower and instead of locking on, Sandwich missed several shots and had no sort of jerky movements).
If anyone else wants to take a look at the demo in the near future, feel free to do so. As of now, I'm closing the thread.