This map is very one-sided. Pretty much hale spawns in one place which is EXTREMELY close to reds and the spawn only has one exit which is a long vent. Before hale has time to get out demos/soldiers can jump over to slow him down enough for heavies and medics to catch up which causes him to get stuck in spawn. If the vent is congested enough with players hale's rage doesn't even help him.
One round of many:
One round of many:
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