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Completed Remove Last Guard Kills All on Freeday for all

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Pablo The Wizard

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Last Guard Kills All is in the gamemode to not delay a round. But when someone chooses freeday for all a lot of people (Me too) that are on blue asks guards to kill them selves so that guard can last guard.
I think for just that we should remove last guard Kills All during freeday for all since it's a persons request to grant everyone a freeday and not to have it intentionally wasted simply because guards doesn't like it.
Or we could just add a rule that says last guard Kills All can't be done when you just want to skip a day, so last guard Kills All can't be done if guards slay themselves to achieve it
 

Ben289

Ben Junior

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I think we need to think about this in multiple different ways and talk about the pros and cons. Me and @Grizzly were talking at school today and came up with a few ideas for it.

Option 1: Limit the round to about 5 minutes so that after 5 minutes the reds get slayed instead of the normal 10 minute rounds.
Option 2: When 50% of the reds die, and there is 1 guard left, that is when "Last Guard kills all" comes into effect.
Option 3: Last guard only applies if the guards are actually killed by the reds.

But we haven't actually found a way which would be completely fine, since all have there cons. I would suggest simply Option 1 I put above.

Not sure if this is also a big enough issue, since most people just instantly rebel on freeday for all.

Note: These are only our ideas, if you have others please say, I'm not forcing people to use those 3.
 

Pablo The Wizard

Face Melting
Joined
Jan 3, 2017
Messages
471
I think we need to think about this in multiple different ways and talk about the pros and cons. Me and @Grizzly were talking at school today and came up with a few ideas for it.

Option 1: Limit the round to about 5 minutes so that after 5 minutes the reds get slayed instead of the normal 10 minute rounds.
Option 2: When 50% of the reds die, and there is 1 guard left, that is when "Last Guard kills all" comes into effect.
Option 3: Last guard only applies if the guards are actually killed by the reds.

But we haven't actually found a way which would be completely fine, since all have there cons. I would suggest simply Option 1 I put above.

Not sure if this is also a big enough issue, since most people just instantly rebel on freeday for all.

Note: These are only our ideas, if you have others please say, I'm not forcing people to use those 3.
I was talking to @Lucas the other day and both him and me thought we should limit the round to 5 minutes or something
 
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Ben289

Ben Junior

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Last guard kills all on freeday for all will remain so that people don't delay. However round time for freeday for all will be decreased to 5 minutes.

Thanks for the suggestion.
 
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