I reckon it should be a situation where a donor/member of staff can call a vote on wether or not to disable random crits, I got this idea when i was on jailbreak and the first decent warden we had in a while was one shot by a random crit.
By registering with us, you'll be able to discuss, share and private message with other members of our community.
SignUp Now!That seems slightly unbalanced.Warden command for 100% Crits?
Hero that seems unbalanced as a free killing warden can turn on 100% crits and mop the floor with usWarden command for 100% Crits?
I ado to some experience in jb... its good to turn rcrits for red team of... all the good wardens have to face the sad side of getting killed by them... also its quite good to have all crits for the guards...or atleast for not area damage weapons luke rocketlaunchers.
Such as sentries invis no clip etc.All these crutches for guards are uneccessary - they already have a massive advantage in the form of ammunition, crits, and the ability to literally tell the reds exactly what to do. There is really no excuse to let the prisoners that close in the first place, unless of course they get a lucky roll. Still, wardens are soldiers, rocketjumping properly will outmaneuver a vast majority of rolls.
Such as sentries invis no clip etc.