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Completed Random crits on jb

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Lane

Sufficiently Lethal

donny

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I reckon it should be a situation where a donor/member of staff can call a vote on wether or not to disable random crits, I got this idea when i was on jailbreak and the first decent warden we had in a while was one shot by a random crit.
 

Benedevil

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Still unsure about this one. Could any more Jailbreak admins state their opinion on the matter?
 

ThePianoFighter/HHB

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do to some experience in jb... its good to turn rcrits for red team of... all the good wardens have to face the sad side of getting killed by them... also its quite good to have all crits for the guards...or atleast for not area damage weapons luke rocketlaunchers.
 

Lane

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donny

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do to some experience in jb... its good to turn rcrits for red team of... all the good wardens have to face the sad side of getting killed by them... also its quite good to have all crits for the guards...or atleast for not area damage weapons luke rocketlaunchers.
I a
Suppose the ever fair and balanced random crit is normally handed out by the shady looking frying pan scout.
 

Viking34

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All these crutches for guards are uneccessary - they already have a massive advantage in the form of ammunition, crits, and the ability to literally tell the reds exactly what to do. There is really no excuse to let the prisoners that close in the first place, unless of course they get a lucky roll. Still, wardens are soldiers, rocketjumping properly will outmaneuver a vast majority of rolls.
 

Lane

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donny

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All these crutches for guards are uneccessary - they already have a massive advantage in the form of ammunition, crits, and the ability to literally tell the reds exactly what to do. There is really no excuse to let the prisoners that close in the first place, unless of course they get a lucky roll. Still, wardens are soldiers, rocketjumping properly will outmaneuver a vast majority of rolls.
Such as sentries invis no clip etc.
 

Viking34

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Such as sentries invis no clip etc.

Yep - sentries and invisibility are escaped by rocket jumping. Noclip will let the players get away, but it's borderline impossible for the noclipping player to accurately hit anyone.
 
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