I've looked through the recent bans and found a lot of recent bans regarding the Anti-Cheat system. I've also seen a couple of recent ban appeal threads where the appealer is claiming to have been playing the game normally.
So, my question is how exactly does the Anti-Cheat system here determine if someone is cheating? Does it go by number of consecutive kills? flicks angle changes? or something else? I've used sourcebans before, but never looked into how SourceMod detects bans. This is a different type of Anti-cheat that I'm used to. This one shows the weapon that player was using for banning them (interestingly enough, most of them involve the Sniper Rifle). I want to look into how the console finds a cheater and the likelihood of any errors that might surface.
So, my question is how exactly does the Anti-Cheat system here determine if someone is cheating? Does it go by number of consecutive kills? flicks angle changes? or something else? I've used sourcebans before, but never looked into how SourceMod detects bans. This is a different type of Anti-cheat that I'm used to. This one shows the weapon that player was using for banning them (interestingly enough, most of them involve the Sniper Rifle). I want to look into how the console finds a cheater and the likelihood of any errors that might surface.