Tony The Fat Fluffy Wolf
Offline
- Joined
- Nov 30, 2016
- Messages
- 171
Some attention needs to be bought towards classwars as some features need to be removed or tweaked.
Firstly, the Civilian Mode round doesn't look like it works well with the gamemode. Every time I play on classwars and this round appears, everyone tries to surrender to skip the round entirely. People don't seem to enjoy this at all.
Secondly, we need harsher autobalancing or a way for donators to call a votebalance or a way for admins to force an autobalance. I've had plenty of games where a bunch of people leave in one go, and suddenly it becomes a game of 5 vs 12 where it becomes unplayable.
Thirdly, I know it's been fought over in the past with little to no success, but PowerPlay needs to be outright removed from RTD or at least in compromise, the ability to capture a controlpoint while under it's effect needs to be disabled. A team could be within seconds of winning only to have the game thrown by someone running in with PowerPlay and capturing the point. Capturing a point while ubercharged isn't even possible in normal gameplay, so it doesn't make sense to allow people with PowerPlay to be able to capture.
Fourthly, can we add a cap or limit to the number of times we can surrender in a row? Because teams going on a surrender spree isn't fun either. One team surrenders because they don't like the class mix, then the other team does it because they don't like the next round, then it just devolves into surrendering because they surrendered last time.
Firstly, the Civilian Mode round doesn't look like it works well with the gamemode. Every time I play on classwars and this round appears, everyone tries to surrender to skip the round entirely. People don't seem to enjoy this at all.
Secondly, we need harsher autobalancing or a way for donators to call a votebalance or a way for admins to force an autobalance. I've had plenty of games where a bunch of people leave in one go, and suddenly it becomes a game of 5 vs 12 where it becomes unplayable.
Thirdly, I know it's been fought over in the past with little to no success, but PowerPlay needs to be outright removed from RTD or at least in compromise, the ability to capture a controlpoint while under it's effect needs to be disabled. A team could be within seconds of winning only to have the game thrown by someone running in with PowerPlay and capturing the point. Capturing a point while ubercharged isn't even possible in normal gameplay, so it doesn't make sense to allow people with PowerPlay to be able to capture.
Fourthly, can we add a cap or limit to the number of times we can surrender in a row? Because teams going on a surrender spree isn't fun either. One team surrenders because they don't like the class mix, then the other team does it because they don't like the next round, then it just devolves into surrendering because they surrendered last time.
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