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Declined Please remove Call from Beyond from RTD!

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I've asked on the discord first when I got redirected here (thx Meowsler); please remove Call from Beyond from RTD on the tfbd servers. It usually kills your teammates more than the enemy due to the projectiles gaining a significant amount of speed after the third time they have been airblasted and it's a general nuisance when fighting against it, since it's incredibly distracting due to the colours and it's slight homing. The other cast-/throwable RTD effects are not that annoying to deal with, since they can't be sent back at you and your team, are not too screen obstructing and are not homing.

I'll try to respond ASAP if anyone has something to say about this post.
 
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Jim

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I think that the fact its one of the few RTDs with a meaningful impact and uniquely interacts with dodgeball is the best reason it should stay.
 

PanYo

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I believe taking "Call from Beyond" out would be unbeneficial. I feel like since this is targetting one of the rtd's, there's really no point in having to take it out. You might as well take out roll the dice/die as a whole and not have in dodgeball but what's the fun in that? It's only like a round of having it, or maybe 2 if you're really lucky but that's all on luck base and seeing if you can get it again. It makes it a bit unique and it allows players to at least do something else rather than sitting idle reflecting, or move around while reflecting the projectiles back at them. Sure, it is annoying but I honestly see no point of removing it as you might as well just remove roll the dice/die as a whole and not put it into dodgeball. However, this is my point of stand although if anything, the dodgeball mods/admins would definitely have their input on this.
 
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I believe taking "Call from Beyond" out would be unbeneficial. I feel like since this is targetting one of the rtd's, there's really no point in having to take it out. You might as well take out roll the dice/die as a whole and not have in dodgeball but what's the fun in that? It's only like a round of having it, or maybe 2 if you're really lucky but that's all on luck base and seeing if you can get it again. It makes it a bit unique and it allows players to at least do something else rather than sitting idle reflecting, or move around while reflecting the projectiles back at them. Sure, it is annoying but I honestly see no point of removing it as you might as well just remove roll the dice/die as a whole and not put it into dodgeball. However, this is my point of stand although if anything, the dodgeball mods/admins would definitely have their input
It usually is the case that CfB is only one round, but we also have things like Fire Breath, Hat Throw, Bat Swarm or any of the building RTDs which are also available. They are less annoying and easier to deal with (except Bat Swarm due to screen obstruction and an incedibly loud noise which might cancle the noise of the rocket targeting you), but they could be just as game twisting as CfB. I probably should have mentioned them before.
Removing RTD from TFBD would be lovely, it's already out of the advanced servers.
 

ender

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I don't see the point of removing only call from beyond when there are way more problematic rtd's that can fundamentally alter a round.

I believe you would be better off making a suggestion for removing RTD from DB as a whole if you want to remove rtd's.
 
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I don't see the point of removing only call from beyond when there are way more problematic rtd's that can fundamentally alter a round.

I believe you would be better off making a suggestion for removing RTD from DB as a whole if you want to remove rtd's.
Already gone over that in different replies on this thread.
 

Nebu

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Lets talk about RTD generally (not just Call beyond), I think RTD is a fun stuff to be included and always have been on the normal dodgeball servers. Mainly because it's supposed to be a non-serious server where you can chill, otherwise becasue we don't really have other mini gamemodes in TFDB, I think with the removal the gameplay would be so plain and thus boring for players who are not as much invested in the gamemode.
 

Chris TCC

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Based on the downvotes, as well as Nebula's explanation, I'll be declining this suggestion.
 
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