What's new

Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Register Now!

MVM Guide for Dummies

I can't spray

Mildly Menacing
Joined
Jun 30, 2017
Messages
49
Steam
76561198067815837
Ever want to be good at this outdated gamemode know as mvm? Then sure you can! This gamemode will show you :
Classes
Priority
Map Variety
Instructions of what to do for any certain class


Intro of MVM for Dummies
Hello! Welcome to the guide for MVM, this we'll show you all the things to know about Mvm, let's get going shall we?

Classes
Classes are the most important thing to choose in every MVM game whatsoever, their are important classes with different types of roles in this game mode and upgrades as well.
Here's everything about every class :

Scout
Scout is the most important class in most of every situation to collect money, the scout's main Priority is to collect as much money for an A+ which gives bonus money of one hundred dollars for any wave as soon as possible.

Upgrades and Weapons needed for this Class
  1. Speed and Jump (Easier to grab money and dodge most of the projectiles)
  2. Resistances (Helps you grab money with the needing of ignoring types of damages)
  3. Mad Milk and Slow (Helps deal with bigger bots and groups for you're team with a use of healing once hitting any bot when splashed at, with the slowness upgrade ,however, you can help you're team from bombs making a huge advantage against big scouts)
  4. Fan of war or Sandman (Fan of war can mark bots to death dealing mini criticals, Sandman has the upgrade for it as well)
  5. Bonk Atomic Punch! (This is a optional secondary for a scout, this can give you invulnerability for seconds, this can help you get money instead of buying uber canteens and wasting you're money to get the money behind the lines.)
Important Tip: Scout can get healed and have over heal once collecting money giving out a huge advantage of survivability on the other hand, Scout also has a massive radius of collection money instead parts of you're team collection them
_______________________________________________________________________________________

Soldier
Soldier is the class to control territory for you're team like helping you're team from helping take care of the bomb, helping fellow engineers ,and spies, he is also good for doing damage on one of the bigger bots and for groups of bots as well

Upgrades and Weapons needed for this Class
  1. Damage (Damage is key for taking out certain bots for example spies and anything attacking you're teammates sentry)
  2. Banners (Any banner is important for soldier due to the banners giving a massive advantage and support against other bots, Buff banner can increase the damage for you're team against bots, Battalion's Backup can help you're team survive longer in particular fights, and Concherer can help teammates go to the front lines faster and get a heal per hit when theirs no scout with mad milk.
  3. Any Rocket launcher except for rocket jumper (Literally any rocket launcher except for rocket jumper can do massive damage on crowds, the rocket launchers have splash damage to help you're team take out bots faster than doing it without the soldier.
  4. Rocket Specialist (Slow down on a direct hit on a scout is the best way to slow down big scouts of taken the bomb if scout doesn't have the slow down upgrade on mad milk)
  5. Any Resistance or something (Just choose any resistance if you need it for any mission)
_______________________________________________________________________________________

Pyro
Hint: this will be worked on soon because i'm bored :/

WORK IN PROGRESS, I'll do this tomorrow or next week
 
Last edited:

DasMalzbier| Lazy Panda

Tfw ab0se is not an allowed title word
Staff member
Joined
Jun 24, 2016
Messages
854
Steam
76561198057851483
As I main Scout in MvM, you might want to add a few things:

For the first upgrade, ALWAYS get the slow and reduction for mad milk. Is it essential for an easy win. The scout must not only get all the money, but also slow down Giant Robots, especially Scouts. After the Mad MIlk, I usually go for one resistance (which is depending on the next wave), one or two jump height, sometimes one speed and rarely crit resistance. Continue to max out jump height and speed. After that any resistance. After that you can go with DPS. Best is reloading speed and damage increase. At the last wave, always refund all your money and change to either a DPS class (if normal wave) or Pyro (if tank).

If there is a sniper with Jarate or Sydney Sleeper, don't brother going for Mad Milk. Take something else instead. Bonk is a good alternative if you need to get that 5 Dollars behind enemy lines. Otherwise Flying Guillotine.

Also, if you have a continuously miss a few dollars because they are unreachable behind enemy lines, consider buying a ubercharge.
 

I can't spray

Mildly Menacing
Joined
Jun 30, 2017
Messages
49
Steam
76561198067815837
I'll try on fixing that later, it's the play style I normally see and do for an mvm mann up tour, I've barely see any sniper players go ON mann up tours unless it was the last wave
I'll try and working on that soon or later
 

Users Who Are Viewing This Thread (Total: 1, Members: 0, Guests: 1)

Top