Mr. Walker
Gore-Spattered
- Joined
- Nov 8, 2019
- Messages
- 259
This is again my 3rd attempt, and these changes should be finalized since it's pretty outdated in-design when every engineer has a lower health count because they don't use a specific melee that grants them a HUGE survivability increase because of it's +25 hp bonus bonus (Gunslinger).
Stock should grant the user +25 hp so that noobs and newer less experienced players won't have a higher chance of dying.
The Jag should also have a +25 hp increase.
The Southern Hospitality should grant +25 hp as well.
The Eureka Effect should still grant +25 hp while I have stated before that Eureka shouldn't have the same +25 hp buff, I now believe it should have the same health bonus since Eureka isn't used that much and there's several ways to kill off a teleporting engineer before they even have the chance to escape.
The Gunslinger should buff it's health bonus by +25 hp to now +75 hp which will grant the Engies 200 hp, this would greatly enhance the Engineer's ability to survive against Medics who have plenty of ways of overcoming an Engineer's health bonus.
Stock should grant the user +25 hp so that noobs and newer less experienced players won't have a higher chance of dying.
The Jag should also have a +25 hp increase.
The Southern Hospitality should grant +25 hp as well.
The Eureka Effect should still grant +25 hp while I have stated before that Eureka shouldn't have the same +25 hp buff, I now believe it should have the same health bonus since Eureka isn't used that much and there's several ways to kill off a teleporting engineer before they even have the chance to escape.
The Gunslinger should buff it's health bonus by +25 hp to now +75 hp which will grant the Engies 200 hp, this would greatly enhance the Engineer's ability to survive against Medics who have plenty of ways of overcoming an Engineer's health bonus.