I tought why not updating the map, so I ported the original map from css again and fixed all problems and added some content :
here is an example, where the default ModelScale wouldn't fit, so I made it like in css.
- Added 2 other traps from the original version
- Added "Old End", an end from the original simson version that was missing, It's just an ending where you get teleported to the blu team and can kill him.
- Some additional textures, small details
- Fixed all secrets, set the CustomScale to 0.8, so I don't change too much the original and so all models are same to the Css wich everything should work perfectly.
here is an example, where the default ModelScale wouldn't fit, so I made it like in css.