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Read Me Map Adder/Updater/Fixer/Removal thread.

Snake

Somewhat Threatening
Staff member
Moderator
Joined
Aug 12, 2018
Messages
65
REMOVAL
1. dr_trump_tower
2. There is too many places at which you can delay the map
Proof1.jpg
Proof1.1.jpg

On the screenshots 1 and 1.1 you can delay the map inside the trap, simply bhopping after falling into it
Proof2.jpg
Proof2.1.jpg
Proof3.jpg

On the screenshots 2, 2.1 and 3 you can see how to delay as death, just jump on the wall or buttons
Proof4.jpg
On screenshot 4 you can see how you can break the floor preventing other reds from finishing the map, thus delaying it
Proof5.jpg
On the last screenshot you can see how first red to finish the map can get into the cage, and not choosing any of the round ending options -> delaying.
Sceenshots on 1-1.1 show one place where reds don't get teleported to cage/minigame, there are plenty more
All screenshots were made for showcase purposes only
3. I looked up on steam workshop and gamebanana, didn't find anything
4. Deathrun
P.S. I'm sorry if this is not the best way of doing this post
 

Yelowchy

Gore-Spattered
Joined
Apr 10, 2018
Messages
255
Steam
76561198199416121
REMOVAL
1. dr_trump_tower
2. There is too many places at which you can delay the mapView attachment 7227View attachment 7221
On the screenshots 1 and 1.1 you can delay the map inside the trap, simply bhopping after falling into it
View attachment 7222View attachment 7223View attachment 7224
On the screenshots 2, 2.1 and 3 you can see how to delay as death, just jump on the wall or buttons
View attachment 7225On screenshot 4 you can see how you can break the floor preventing other reds from finishing the map, thus delaying it
View attachment 7226On the last screenshot you can see how first red to finish the map can get into the cage, and not choosing any of the round ending options -> delaying.
Sceenshots on 1-1.1 show one place where reds don't get teleported to cage/minigame, there are plenty more
All screenshots were made for showcase purposes only
3. I looked up on steam workshop and gamebanana, didn't find anything
4. Deathrun
P.S. I'm sorry if this is not the best way of doing this post
Would be pretty easy to fix all of these in hammer.
 

Unicake

Truly Feared
Mapper
Joined
Jul 4, 2016
Messages
168
Steam
76561198110011325
ADDER

1.
Jb_District_a1


2.
Yes, that's the map I made for blackwonder and made a thread about it. The best thing about the map is just how it looks, I'm sick of those high contrast Mario maps. This map features a pleasant orange, mid-day atmosphere and lighting with a 20th Century Town theme


3.





4. Jailbreak

5. https://gamebanana.com/maps/201344

I won't be able to play jailbreak because of a ban so if there's any bugs contact me https://steamcommunity.com/profiles/76561198110011325/
 
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Benedevil

Blackwonder's Own
Staff member
Owner
Developer
Joined
Sep 28, 2015
Messages
1,677
Steam
76561198056589941
ADDER

1.
Jb_District_a1


2.
Yes, that's the map I made for blackwonder and made a thread about it. The best thing about the map is just how it looks, I'm sick of those high contrast Mario maps. This map features a pleasant orange, mid-day atmosphere and lighting with a 20th Century Town theme


3.





4. Jailbreak

5. https://gamebanana.com/maps/201344

I won't be able to play jailbreak because of a ban so if there's any bugs contact me https://steamcommunity.com/profiles/76561198110011325/

Thank you very much for the map. Map is being uploaded currently
 

Kowii

Inactive, But always lurking.
Staff member
Admin
Joined
Jul 25, 2016
Messages
341
Steam
76561198062394411
REMOVAL


1. vsh_zelda_ww_outset_island

2. The map has broken water textures for most player including me. (Purple and Black thingies) (I've asked other people and they said the same to me)

3. Ive tried checking but couldn't find any new versions.

4. Freak Fortress 2 (Not sure if added to VSH aswell)

5. It's a bit too big to be a VSH map, it's more like a sniper heaven and most non-teleport hales wouldn't even stand a single chance and would have to cap most of the time
 

Chanka

Sufficiently Lethal
Joined
Jun 16, 2018
Messages
146
PROBLEM/BUG(I guess)

Unicake I don't like it how I found a broken thingy on your district map (Jb_district_a3) the first time I play it.
Doors of climb both red and blue can't be closed, blues can't get into the blue area of the minigame. And it's generaly confusing but looks good btw.

A demo as proof (note I forgot to turn on voice loopback but I left what I wanted in chat).
Edit: forgot the tick 15228
 

Attachments

Captain

Somewhat Threatening
Joined
Sep 11, 2017
Messages
78
Steam
76561198281094834
PROBLEM/BUG(I guess)

Unicake I don't like it how I found a broken thingy on your district map (Jb_district_a3) the first time I play it.
Doors of climb both red and blue can't be closed, blues can't get into the blue area of the minigame. And it's generaly confusing but looks good btw.

A demo as proof (note I forgot to turn on voice loopback but I left what I wanted in chat).
Edit: forgot the tick 15228
Yea that's his old version of the map he made an update that involved fixing bugs like that and some other bugs in the next version but it wasn't uploaded yet
 

dwbl.

Strange
Joined
Dec 6, 2017
Messages
6

Unicake

Truly Feared
Mapper
Joined
Jul 4, 2016
Messages
168
Steam
76561198110011325
PROBLEM/BUG(I guess)

Unicake I don't like it how I found a broken thingy on your district map (Jb_district_a3) the first time I play it.
Doors of climb both red and blue can't be closed, blues can't get into the blue area of the minigame. And it's generaly confusing but looks good btw.

A demo as proof (note I forgot to turn on voice loopback but I left what I wanted in chat).
Edit: forgot the tick 15228
The red hut is for starting, blu for finishing. I might add a Blu side then, it's a cool idea i guess but no climb has a blu side honestly. Also saw how they said the map is confusing which is a good point, i will add a "start" and "finish" + some minigame signs in the later versions.

They didn't update the map once for ~5 days leaving people with _a1fix which has bugs that were fixed in the later versions and it makes people think that's the only version and the map is just broken without any fixes.
if blackwonder doesn't really care about a map i've been working since january and the players literally go as far as to insult me personally because of the broken version they might aswell just delete it because I am not coming back to this shitty community. I tried to make something fun for blackwonder and all i'm getting is just some attention begging whores trying to make my day worse.
 
Last edited:

Aegeus Dusk

Blackwonder's Own
Joined
Mar 21, 2017
Messages
1,411
Steam
76561198346861852
REMOVAL

1. ba_cavernjail_v1c

2. gives an error and crashes game

3. probably but its bad anyways

4. Jailbreak

5.
Screenshot (464).png
 

unknown

Strange
Joined
Oct 12, 2017
Messages
8
Steam
76561198240595072
UPDATER

1. ba_cavernjail_v1e

2. ba_cavernjail_v1f

3. This is a final attempt at fixing the inline model error. (Replaces ALL decals with overlays.) (It's impossible to know, as one person, whether or not it fixes the map, since the inline model error does not affect every player.)

4. Jailbreak

5. https://gamebanana.com/maps/201390

If the error still persists to the majority of players, then it is best to have the map removed.
 
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dwbl.

Strange
Joined
Dec 6, 2017
Messages
6
UPDATER

1. ba_cavernjail_v1e

2. ba_cavernjail_v1f

3. This is a final attempt at fixing the inline model error. (Replaces ALL decals with overlays.) (It's impossible to know, as one person, whether or not it fixes the map, since the inline model error does not affect every player.)

4. Jailbreak

5. https://gamebanana.com/maps/201390

If the error still persists to the majority of players, then it is best to have the map removed.
That's why you play test a map.
 

Herald11

Shalom
Staff member
Admin
Joined
Sep 14, 2017
Messages
391
Steam
76561198126507963
1. What's the map's name? ba_cavernjail_v1E

2. Why should we remove it? Crashes almost everyone in the server.

3. is there is an updated version of the map? This version is the newest update.

4. What's the game mode? Jailbreak
 

Attachments

Last edited:

unknown

Strange
Joined
Oct 12, 2017
Messages
8
Steam
76561198240595072
1. What's the map's name? ba_cavernjail_v1f

2. Why should we remove it? Crashes almost everyone in the server.

3. is there is an updated version of the map? This version is the newest update.

4. What's the game mode? Jailbreak
As of posting, the server is still using the outdated version v1e, and there's a chance that v1f has fixed the error for most players (since not everyone is affected.)
 

Jim

Cutest Pie <3
Joined
Dec 3, 2016
Messages
2,175
Steam
76561198181925323
REMOVAL
If there is a map you think that should be removed from out servers, follow these instructions:

1. What's the map's name? jb_quake, jb_district, jb_cavernjail

2. Why should we remove it? Quake is just a poor unoriginal map aside from the textures. District and cavernjail are poorly designed, favor random crits and corriders and some games are just not doable as certain classes. The map makers for these two maps have also added in illogical secrets with unfair bonuses (opening prison exit and ammo packs) that are behind convuluted "puzzles" that only the map makers who play on our servers know about to use. There are also nodraw errors if you get too close to some walls.

3. is there is an updated version of the map? No

4. What's the game mode? Jailbreak

5. tell us other things that we may need to know about that map.(IF needed) These maps are played significantly less than the others if you look at the time played per map stats and make people disconnect when they are selected.
 
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Unicake

Truly Feared
Mapper
Joined
Jul 4, 2016
Messages
168
Steam
76561198110011325
some games are just not doable as certain classes.
Every minigame is possible as a default Heavy without any boost including climb, maybe you shouldn't cry and blame the map because you can't do basic surfing and strafing in climb.

The map makers for these two maps have also added in illogical secrets with unfair bonuses (opening prison exit and ammo packs)
Woah an ammo pack on a jailbreak map who the fuck would have thought that
Opening prison exit secret is also on Chretien and jailfort, and to activate the exit you need to go inside armoury which is already similliar to Chretien, also Blues get notifications when Power plants are getting accessed so is it so hard to go to the place and perhaps kill the guy?

that are behind convuluted "puzzles" that only the map makers who play on our servers know about to use.
That "convuluted puzzle" is explained with pop-ups and is simple to understand as it's just doing literally 3 things.
No, people figured out themselves how to do the secrets and it isn't just me.
 

Aegeus Dusk

Blackwonder's Own
Joined
Mar 21, 2017
Messages
1,411
Steam
76561198346861852
also Blues get notifications when Power plants are getting accessed so is it so hard to go to the place and perhaps kill the guy?
If you think about it, 90% of blu players aren't good at stuff like this due to them being (as Jim would call it) "tards" most of the time. There are also other sound cues on other maps but they just never seem to get in blu team's heads a lot.

The map isn't completely bad, but I still think it needs a lot of work and remodeling. I haven't really been able to play it because of the whole no internet thing at home, but from the time I have played it (even after the amount of RTV's people type when there) I just found it too easy to rebel and hard to get used too. Sometimes I cant even tell where I'm going lol
 

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