RatherStrange
Strange
A Rather Strange Question Mark
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- Joined
- Apr 1, 2020
- Messages
- 5
I may not exactly be a veteran player of your Jailbreak server but I hope you will hear me out when I ask that the ruling against lethal taunts should be removed or at the very least loosened by some degree. Now I do understand why the ruling exists to begin with: lethal taunts can kill guards, therefore making them rebels for attempting to do so. However, it should be noted that pulling off a lethal taunt to begin with is usually very difficult, it's not something one can just pull out instantly and a guard is dead. Lethal taunts require precision, often a single teammate being in the way can block it, and they often have a short range or very small window in which it will connect with the intended target. On top of precision, Lethal Taunts are not instantaneous, and all of them, even the dangerous Showdown (Pow) Taunt has a clear sign as to when a player is using it and can easily be evaded so long as a guard keeps their eyes open. It should also be noted that most reds will rarely have the opportunity to even perform a taunt kill at all; the only ranged taunt, Showdown, is really only able to be used in situations where the reds are not AFK and there is a clear line of sight to the Blu Team; most other taunt kills will only really work if the red performing it is rebelling already anyway, due to their short range.
Now with all that said, I would like to clarify that I do not propose that Lethal Taunts should be able to be used without punishment at all. I'd like to compare this to letting Medics heal. Healing in of itself is inoffensive but can still be used as a tool for rebelling, namely in the form of ubercharge. A competent Medic and healing target, if the Medic is allowed to build uber, could potentially be devastating for the Blu Team. Now, compared to Taunt Kills, these are also essentially a form of igniting a rebellion should the Red be allowed to actually pull off the Taunt Kill. Should a warden be concerned about themself or their Blus being taunt killed then they can simply call for Lethal Taunts to be KOS-able, much like the aforementioned Medics healing.
If the argument above is not enough to convince the change to the ruling in that manner, then I would at least like to propose a tweak to the rule so that Reds cannot be killed for just performing a lethal taunt. It seems rather silly that just performing a lethal taunt in a scenario in which it is harmless can land a KOS on a red. The rule should at least be tweaked to where a Red cannot be killed from doing a lethal taunt unless they are A. Actively trying to kill Blus (lethal taunting in their general direction [regardless of player's perspective]) or B. Unless they actually kill someone with said lethal taunt.
I do hope you will consider my suggestion(/s).
Now with all that said, I would like to clarify that I do not propose that Lethal Taunts should be able to be used without punishment at all. I'd like to compare this to letting Medics heal. Healing in of itself is inoffensive but can still be used as a tool for rebelling, namely in the form of ubercharge. A competent Medic and healing target, if the Medic is allowed to build uber, could potentially be devastating for the Blu Team. Now, compared to Taunt Kills, these are also essentially a form of igniting a rebellion should the Red be allowed to actually pull off the Taunt Kill. Should a warden be concerned about themself or their Blus being taunt killed then they can simply call for Lethal Taunts to be KOS-able, much like the aforementioned Medics healing.
If the argument above is not enough to convince the change to the ruling in that manner, then I would at least like to propose a tweak to the rule so that Reds cannot be killed for just performing a lethal taunt. It seems rather silly that just performing a lethal taunt in a scenario in which it is harmless can land a KOS on a red. The rule should at least be tweaked to where a Red cannot be killed from doing a lethal taunt unless they are A. Actively trying to kill Blus (lethal taunting in their general direction [regardless of player's perspective]) or B. Unless they actually kill someone with said lethal taunt.
I do hope you will consider my suggestion(/s).