Let's talk about the changes first to specific rules:
RED TEAM
>No Lethal Taunts
Prisoners should be able to taunt as they'd like, it should be up to the warden himself to say against taunting as a whole.
>No Blue control rooms or armoury (in terms of freeday)
Freedays should have access to these places, however using the buttons/weapons should be indicative of a loss of their freeday.
BLUE TEAM
>No disguising on Blue team.
Disable the disguise kit on BLUE just like you've disabled invisible watches.
BOTH TEAMS
>No baiting
Baiting should be allowed. If a guard gets into melee distance of a prisoner and they attack the guard, it should count as rebelling, and the prisoner who attacked should be killed.
>No breaking breakables
This rule shouldn't exist, it's really dumb especially if this is a feature of the map.
WARDEN
>No renaming
If the LR is asking the warden of the next round to refer to the prisoners as otherwise, this should be allowed. Otherwise, the rule should be the same.
GUARDS
>"Last Guard kills all"
Dumb rule, not sure why any server has this. If the guard wants to go warden and attempt to control the issue that is the prisoners pushing him, then let him do so. Don't lock warden. (NOTE: this is assuming that the last guard isn't already warden.)
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Some suggestions:
Jeopardy shouldn't be limited to a maximum of 3 prisoners. Sure, it might take a while, but if a warden wants to spice things up after playing literally every minigame on the map previously, then let him do so. For example, he could say "first to answer x question correctly will be able to kill x amount of players on the prisoner team" to change it up.
Last Requests should have a longer amount of time to be given. If the prisoner wants to give a custom request, it should definitely be longer, however if the prisoner wants a freeday/anything other than custom LR and delays, then they should have a default of freeday after x seconds.
DIRECT freedays should be limited to 1 person. Special "freedays" should have a maximum of 3 people, and should be limited in some way, e.g. "stay off the grass day for me and someone else".
RED team health and speed should be the same regardless of class. 200 health and 300 hammer units/second.
First round of a new map should not be a team-wide freeday, instead it should be a waiting period of 30 seconds for all players to connect and thus allowing the LR of the last round on the previous map to be done with.
Team-wide freeday after 9:00 in-game time is dumb and should be removed.
Votemute/ban/kick should not be limited to donors, and should have a decent threshold to meet.
Trivia shouldn't be limited to TF2 questions, if someone wants to ask questions not related to TF2, then allow for it.
RED TEAM
>No Lethal Taunts
Prisoners should be able to taunt as they'd like, it should be up to the warden himself to say against taunting as a whole.
>No Blue control rooms or armoury (in terms of freeday)
Freedays should have access to these places, however using the buttons/weapons should be indicative of a loss of their freeday.
BLUE TEAM
>No disguising on Blue team.
Disable the disguise kit on BLUE just like you've disabled invisible watches.
BOTH TEAMS
>No baiting
Baiting should be allowed. If a guard gets into melee distance of a prisoner and they attack the guard, it should count as rebelling, and the prisoner who attacked should be killed.
>No breaking breakables
This rule shouldn't exist, it's really dumb especially if this is a feature of the map.
WARDEN
>No renaming
If the LR is asking the warden of the next round to refer to the prisoners as otherwise, this should be allowed. Otherwise, the rule should be the same.
GUARDS
>"Last Guard kills all"
Dumb rule, not sure why any server has this. If the guard wants to go warden and attempt to control the issue that is the prisoners pushing him, then let him do so. Don't lock warden. (NOTE: this is assuming that the last guard isn't already warden.)
__________________________________________________________________________________
Some suggestions:
Jeopardy shouldn't be limited to a maximum of 3 prisoners. Sure, it might take a while, but if a warden wants to spice things up after playing literally every minigame on the map previously, then let him do so. For example, he could say "first to answer x question correctly will be able to kill x amount of players on the prisoner team" to change it up.
Last Requests should have a longer amount of time to be given. If the prisoner wants to give a custom request, it should definitely be longer, however if the prisoner wants a freeday/anything other than custom LR and delays, then they should have a default of freeday after x seconds.
DIRECT freedays should be limited to 1 person. Special "freedays" should have a maximum of 3 people, and should be limited in some way, e.g. "stay off the grass day for me and someone else".
RED team health and speed should be the same regardless of class. 200 health and 300 hammer units/second.
First round of a new map should not be a team-wide freeday, instead it should be a waiting period of 30 seconds for all players to connect and thus allowing the LR of the last round on the previous map to be done with.
Team-wide freeday after 9:00 in-game time is dumb and should be removed.
Votemute/ban/kick should not be limited to donors, and should have a decent threshold to meet.
Trivia shouldn't be limited to TF2 questions, if someone wants to ask questions not related to TF2, then allow for it.