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News Introducing: VSHCore

Noodl

Something Else
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#1
Hey peeps, as @Wolf (shorten your fucking name so I can tag it properly) brilliantly suggested in this thread, I really took to the idea almost instantly, as it was a great concept. As such, Uncle Noodl has a new present to you all. Introducing:

VSHCore:
Vs Saxton Hale: Hardcore
Getting bored of winning as Hale too much? !vshc to the rescue
VSHC is a modular perk-granting plugin I wrote to allow seasoned Hale player to give themselves a challenge by granting buffs to the enemy team. Using !vshc will open a menu which lists all the activators you can use - Rundown later.

FAQ:
  • Obviously, only Hale can trigger the menu.
  • Once you use !vshc to alter your toggles, you cannot bring the menu back up after closing.
  • Once activators are set, they're set. No backing out. Careful what you wish for.
  • All activators are reset every round.
  • Everything is CVar based, meaning if default values aren't balanced, balance changes can easily be implemented. Testing was only done with up to 2 other guinea pigs, not a full game of 18+, nor do I play VSH, so sensible guessing was used for values, but they may still be too high..
  • Safeguarded against every foreseeable exploit. Magic logic happens in TF2 sometimes, so let me know if you find an exploit or dysfunction.
  • "Noodl can we have this and this and this?" Yes, more on that later. It's easy to add to, and I have all sorts at disposal to make new activators. Sounds are intended to be added too, need to sift through voice lines.
Activator List:
  • More Health: Increases everyone's permanent max health by 200. Is not overheal, does not decay and can be refilled with heal packs.
  • Faster Players: Self-explanatory. Increases player speed by 20%. Excludes scouts.
  • AllCrits: Grants everyone full/minicrits. Default is minicrits.
  • Bonus Damage: Hale takes 25% extra damage from every attack.
  • Health Regen: Players regenerate health at the same rate as a medic. If you take damage, regen rate will reset to 1/second and ramp up by 1 every 3 seconds until it's back to 3/second. Doubled up for medics.
  • Disable Fall Damage: No cratering or heavy damage from rocket jumping anymore.
  • Weapon Speed: All weapons have 25% increased fire rate and reload speed.
  • Reduced Rage: Changes Hale's rage balance, increasing the damage required (3500 -> 5000, less rage per round) and reducing the radius of rage's effect.
  • Stronger Medics: Medics gain a 20% bonus to Ubercharge rate, heal rate, and max overheal.
  • Impossible Mode: All of the above. Warning: it's hard. I challenge anyone to win with this on in a full server.
Modularity:
Obviously, I have not done every possibility of buffs, far from. You may have your own spicy ideas for activators that you want me to implement. If you feel creative, click me and me for a full list of TF2's attributes and conditions. Some are buggy, deprecated, or purely dysfunctional, some are bound to certain items/situations, but most universal ones are okay.

To suggest something: Give me the name of the attribute, the ID of it, your value, a spicy name for the activator, and why, and it'll go up for debate.

For example:
Leech:
  • TFCond_Milked (just a state, has no value)
  • 741: health on radius damage (Black Box attribute) + 5 a hit. (I can set this to vary per class too).
  • This activator would work well in conjunction with more health and regen, to make enemies with insane survivability without buffing their damage/speed.
If you can't find what a weapon's attribute is called, click me for a copy of TF2's latest item schema, and do a ctrl+f for your weapon name, and look at what's in the attributes field. Black Box example:
Code:
"attributes": [
                    {
                        "name": "health on radius damage",
                        "class": "add_health_on_radius_damage",
                        "value": 20
                    },
Although this is not the right attribute we'd want to use, as it was changed from on hit to rocket radius, being soldier/blast damage only, it's the idea that matters. Maybe I'd want a vampire effect that regens a % of my damage rather than a straight additive.
Other suggested changes could be things like: adding vaccinator/crits to the uber in Stronger Medics.
An idea I had was to make "subsets" of activators, so within a submenu, have activators that are pre-set groups, like impossible mode, so a survivability one would toggle things like leeches, health, regen etc etc, to save people mashing on 10 activators if we keep adding to them, to get the modes they want.

tl;dr I made spicy VSH plugin.





 

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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#2

Timo

I watch you sleep c:
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#4
Thank god. When i read the title i thought you would be adding nightcore music to vsh or make nightcore-ish voicelines from the hale...
 

DasMalzbier| Lazy Panda

Tfw ab0se is not an allowed title word
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#5
NOW IF I CAN FINALY PLAY TF2 AGAIN I WILL NEVER EVER LEAVE VSH... MAYBE ONLY FOR JB, BUT THAT IS ANOTHER THING
THANK YOU ALMIGHT NOODL AND BENEDEVIL FOR THIS GIFT YOU BROUGHT UPON US
MAY THE GLORY HARD SAXTON TIMES COME AGAIN
also, time to turn off caps
 

Herobrine24

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#6
Uncle Noodl made VSH great again #MakeVSHGreatAgain #NoodlForCoOwner
 

tomato.kitty.tf

The King of Kats
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#7
Great, just don't do add it to the x10 server as the players are overpowered enough. Vanilla VSH should be great with this thing implemented.
 

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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#8
Yo, i just got this minor change to the Hardcore thingy.
we could make it level based. Maximum of 3 levels.
For example, Faster movement speed : lvl 1 = 6.6% movement speed lvl 2 = 13.3% movement speed lvl 3 = 20% movement speed.

Same thing with all the other... buffs that has a percentage in it.
For example the maximum health will be:
Lvl 1 = 67 extra HP / Lvl 2 = 134 HP / Lvl 3 = 200 HP

Pressing the same option twice will make it activate lvl 2, pressing it for the third time will activate lvl 3. (which is the maximum level.)

An other 2 options could be applied, which are "everything is lvl 1" and "everything is lvl 2" AKA Harcore lvl 1 / Hardcore lvl 2.
So after selecting hardcore 1 all the buffs will be applied at lvl 1 only.
selecting lvl 2 will make it on lvl 2 only.
the impossible mode is lvl 3, so we don't have to change anything about that.

Again... just a level based, it's a minor change, it doesn't have to be made, but it's only a suggestion.
 
Last edited:

Xentris

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#13
So has the server been created or is it in progress cause my eyes hurt to much to read it properly
 

DasMalzbier| Lazy Panda

Tfw ab0se is not an allowed title word
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#14
So has the server been created or is it in progress cause my eyes hurt to much to read it properly
...
Then wait until you can see again, or sleep.
But not to be rude: It is an addition to the vsh servers. No new servers, still getting tested. Just something for good players added to our already existing servers.
 

2010wolf | Blw.tf

Wooh, Sick airshot duuuuude!
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Sakuya

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#16
Hmm I still need to give impossible mode a shot, back in my day on VSH I always did lunatic mode ( hale only has 25% of his total hp) against 20+ people, I never used rage I personally never liked it, but nonetheless I would still win. Should see if I still have skill in VSH.
 
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