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How many keys should I start unusual trading with?

Orange Juice

New Member
Joined
May 27, 2018
Messages
3
I have recently been considering starting unusual trading but I can't decide how many keys I should start with. I have seen many people start with 10 and others with 12, but I'm just not sure, so I need all of your opinions.
 

Philip

Australium
Joined
Jun 18, 2017
Messages
701
8 keys will get low tier discounts of <1 key.

I started out with 10, but I think 12 is safer due to there being less risk (if buying a cheaper unusual) and the potential of better profit (as higher priced unusuals have better discounts)
 
Last edited:

Ori

Mildly Menacing

Ori

Snooze
Joined
Jan 25, 2018
Messages
57
Philip has the right idea. Be very careful which effects you invest in though. Some of them are so saturated, they will likely never sell.
 

Philip

Australium
Joined
Jun 18, 2017
Messages
701
Philip has the right idea. Be very careful which effects you invest in though. Some of them are so saturated, they will likely never sell.
Yeah. The Strange Massed Flies Critcloak I recently sold took way too long to sell. Many people rejected trade offers because the effect was terrible.

Also, NEVER BUY LOW TIER HEAVY UNUSUALS.

Unusuals you should avoid:
- Massed Flies
- Nuts and bolts
- Overclocked/Memory Leak (undesirable effects, but still decent)
- Orbiting planets (Ugly as hell)
- ANY UNUSUAL TAUNT
- Unusual weapons (unless it has a solid price/tier)
 

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