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ToDo "Good ol' Days of Stats" Gamemode

Do the game mode?

  • Do the gamemode

    Votes: 5 18.5%
  • Don't do the gamemode

    Votes: 5 18.5%
  • Do the gamemode but change the name

    Votes: 17 63.0%
  • Don't do the gamemode and change the name anyways

    Votes: 0 0.0%

  • Total voters
    27
Joined
Aug 14, 2017
Messages
450
Reactions
54
Steam
76561198083136691
#23
If you nerf a broken weapon obviously its going to pale in comparison to its former self.
The stats chosen were mostly approved by the staff of the server where the plugin may be going to be on. I asked them to choose the bestly balanced and they on it said unironically "The ones before Jungle inferno", i did this with all weapons changed, telling them all the stats avaible, including overpowered/underpowered ones.
So, i think it may not be that OP, as it marks you for death even 3 seconds after holstering it, leaving a huge disadvantage if you're using it, they even told me what they think about it and situations where it would be worse, specially against Scouts. I'm sorry but i'm not going to change that unless i do another check of the opinions.
 

spacedude997

Spectacularly Lethal
Joined
Jul 8, 2018
Messages
233
Reactions
123
Steam
76561198236284774
#24
It is op.
A tank shouldn't be given mobility when they trade their speed for power and a huge healthpool.
The GRU is used for mobility. To roll out. As a result, the mark for death penalty is useless.

How??
I'm sorry but i'm not going to change that unless i do another check of the opinions.
I mean it was banned in competitive play. The community has said that it is op. There was no reason to pick any other melee pre jungle inferno.
Faster rollouts as heavy was just broken.
 
Joined
Aug 14, 2017
Messages
450
Reactions
54
Steam
76561198083136691
#25
An Scout at close range can deal a huge damage with free-minicrits when close to the heavy (which is not a rare case).
Yeah but your opinion doesn't matter that much compared to a team of dudes i trust and believe completely, i may hear the users's opinions on the Alliedmodder thread i will post the plugin on tho.
 

spacedude997

Spectacularly Lethal
Joined
Jul 8, 2018
Messages
233
Reactions
123
Steam
76561198236284774
#26
Yeah but your opinion doesn't matter that much compared to a team of dudes i trust and believe completel
You ignored the points I brought up ya dunce.
You are also ignoring the community's view of pre jungle inferno GRU.
And the old competitive whitelist.
And me.
Your "Team of dudes" would have recognised that the GRU to have been overpowered and nonsensical and completely relegated the other melee weapons Heavy had.
Hes a defence class let him stay that way.
An Scout at close range can deal a huge damage with free-minicrits when close to the heavy (which is not a rare case).
Yes it is a rare case. Heavies (Competent ones) used to pull out their minigun near a point or near where the fight was happening. The weapon was used as a mobility weapon not an escape one (Which I think you are implying it is). It was just broken for a heavy to have such power. It`s a GOOD thing it was removed.
 
Joined
Aug 14, 2017
Messages
450
Reactions
54
Steam
76561198083136691
#27
You are also ignoring the community's view of pre jungle inferno GRU.
And the old competitive whitelist.
Don't give a crap for 90% of the community as they have a worse taste of balancing than me, also don't give a crap to comp.
 
Joined
Aug 14, 2017
Messages
450
Reactions
54
Steam
76561198083136691
#28
Update: My friend's server now have this plugin! He didn't told me for how much time will he let it there tho
 
Joined
Aug 14, 2017
Messages
450
Reactions
54
Steam
76561198083136691
#30
A bit more info about how's the plugin is going: Philip is still a furry
The current version is v1.02b, there's already 21 weapons made in total, and a WIP !checkstats command, onlyl missing a message that says "None of your weapons equipped had changes" or something like.
I had trouble programming the changes on B.A.S.E. Jumper, inb4 it won't be changed until i find how to do it.
I'm considering in adding a command for choosing if you want or not to use the changed stats, but that's probably not gonna happen, as it would break everything. 2 JoJo references per day keep the doctor away
HELP ME I'M IMPRISIONED AND FORCED TO CODE WHILE THEY'RE POINTING A GUN ON MY HEAD!!!!!!!

New weapons that weren't in the last post:
Atomizer, Panic Attack (Now using different and better stats), Dead Ringer, Loch-n-Load, Bootlegger, Ali Baba's Wee Booties, Concheror, Gunboats and Soda Popper.
Killer Queen has already touched those blank spaces
Jim is gay

About a release date, i'm not fully sure when will it get out of beta, but i want to have around 30 weapons done before i release it, so maybe 1 week or more (considering i can code an average of 4 weapons per day or so when i'm fully focused on it).
Yare yare daze, your mother never told you to stop snooping around and go to bed? Don't forget to brush your teeth!
Will is best admin, Robb is kinda cool too "See you later, Tails!"
Jim is a tonk tank- Shadow Mario​
 
Joined
Nov 12, 2016
Messages
871
Reactions
160
Steam
76561198061033229
#32
Is development stopping at 27?
 
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