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The stats chosen were mostly approved by the staff of the server where the plugin may be going to be on. I asked them to choose the bestly balanced and they on it said unironically "The ones before Jungle inferno", i did this with all weapons changed, telling them all the stats avaible, including overpowered/underpowered ones.If you nerf a broken weapon obviously its going to pale in comparison to its former self.
How??specially against Scouts.
I mean it was banned in competitive play. The community has said that it is op. There was no reason to pick any other melee pre jungle inferno.I'm sorry but i'm not going to change that unless i do another check of the opinions.
An Scout at close range can deal a huge damage with free-minicrits when close to the heavy (which is not a rare case).How??
Yeah but your opinion doesn't matter that much compared to a team of dudes i trust and believe completely, i may hear the users's opinions on the Alliedmodder thread i will post the plugin on tho.It is op.
You ignored the points I brought up ya dunce.Yeah but your opinion doesn't matter that much compared to a team of dudes i trust and believe completel
Yes it is a rare case. Heavies (Competent ones) used to pull out their minigun near a point or near where the fight was happening. The weapon was used as a mobility weapon not an escape one (Which I think you are implying it is). It was just broken for a heavy to have such power. It`s a GOOD thing it was removed.An Scout at close range can deal a huge damage with free-minicrits when close to the heavy (which is not a rare case).