Have been playing in the blackwonder FF2 servers a lot lately and some bosses are far stronger than others to a degree that they need to be nerfed/removed like
Bonk Boy
+Has a weapon that one shots everyone except heavies
+Has unusually high speed for a scout boss
+Has Two lives
+Time stop on life loss
+Has a weapon that inflicts Flame on hit that will be used to snipe while having good ammo
+Can jump Equally high as a firework RTD
+High hp scaling for a character with all of the things above
Normal Nurse
+Has a Unusually big superjump that can go across map and also provides really good jump Arc
+Gets %10 uber every kill
+Can use said uber for a ubercharge
+Can summon minions who may benefit from that ubercharge
=Nurse sure isnt normal
-In small maps The boss tends to be really weak
If you still dont think they are op heres a example of a proper boss
Saxton hale
+The founder of VSH/FF2
+Rage that can scare people and slow them down
=Decent health
=Has the normal Superjump
=195 damage on hit
=Decent range on hit
-Sucks against Fan Scouts
-Tends to die easily unless played by a skilled player
HHH
+Has really long range on weapon
+Can teleport to people
=Decent health
-Cant superjump
-Long cooldown on teleport
-sentry nests or Hazards on map can screw him up
Vagineer
+Has a rage that scares people and makes him invul
=195 damage
=Decent Health
=Decent Range on hit
=Has the normal Superjump
Ninja spy
+Has Triple lives
+slows time for 5-6 seconds when he loses a life
+Can fly at you with extreme speed in that time
=195 damage
=Decent range on hit
-Has a weaker superjump in comparison to the rest
As you can see by those examples None of the bosses have more than 1/2 Benefits compared to weaknesses but some of these bosses have Far too many benefits in comparison making them really hard to beat and bullshit at times Makes you think if the server just throws anyone in the boss List
Bonk Boy
+Has a weapon that one shots everyone except heavies
+Has unusually high speed for a scout boss
+Has Two lives
+Time stop on life loss
+Has a weapon that inflicts Flame on hit that will be used to snipe while having good ammo
+Can jump Equally high as a firework RTD
+High hp scaling for a character with all of the things above
Normal Nurse
+Has a Unusually big superjump that can go across map and also provides really good jump Arc
+Gets %10 uber every kill
+Can use said uber for a ubercharge
+Can summon minions who may benefit from that ubercharge
=Nurse sure isnt normal
-In small maps The boss tends to be really weak
If you still dont think they are op heres a example of a proper boss
Saxton hale
+The founder of VSH/FF2
+Rage that can scare people and slow them down
=Decent health
=Has the normal Superjump
=195 damage on hit
=Decent range on hit
-Sucks against Fan Scouts
-Tends to die easily unless played by a skilled player
HHH
+Has really long range on weapon
+Can teleport to people
=Decent health
-Cant superjump
-Long cooldown on teleport
-sentry nests or Hazards on map can screw him up
Vagineer
+Has a rage that scares people and makes him invul
=195 damage
=Decent Health
=Decent Range on hit
=Has the normal Superjump
Ninja spy
+Has Triple lives
+slows time for 5-6 seconds when he loses a life
+Can fly at you with extreme speed in that time
=195 damage
=Decent range on hit
-Has a weaker superjump in comparison to the rest
As you can see by those examples None of the bosses have more than 1/2 Benefits compared to weaknesses but some of these bosses have Far too many benefits in comparison making them really hard to beat and bullshit at times Makes you think if the server just throws anyone in the boss List
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