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Resolved Everything white on jb_underjail_b2

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Nov 26, 2020
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Hi there!
Recently I have a problem with the jb_underjail_b2 map where ALL textures and models are white and only the skybox of the map can be seen, even my third person model is white when I switch to third person or when I do a taunt, I already tried give record fix on the console, retry on the console and I've tried to download the map again but no results, I also tried to check the integrity of the files but it didn't give results. Please help me.
Sorry for my bad English.
 

Jermbo

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hmm, share your record. I have never had that problem before.
 
Joined
Nov 26, 2020
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do you happen to use a custom config for your tf2?
i use an autoexec.cfg alongside mastercomfig
here's the autoexec.cfg
mat_hdr_level 0 // HDR Disabled
rate 97000 // test your internet speed to find a better rate yourself
cl_updaterate 66
cl_cmdrate 66
tf_colorblindassist 0
cl_hud_playerclass_use_playermodel 1
tf_enable_glows_after_respawn 1
// mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking at a range from -1 to 2, -1 being the best quality, 2 being the worst.
mat_picmip 1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking at a range from -1 to 2, -1 being the best quality, 2 being the worst.
tf_hud_target_id_disable_floating_health 1
cl_mvm_wave_status_visible_during_wave 1

// Enable facial features
r_eyes 1
r_flex 1
r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
r_rootlod 1
r_teeth 1

cl_allowdownload 1
cl_downloadfilter all
cl_playerspraydisable 0
r_spray_lifetime 2
mp_decals 10
r_decals 10
r_shadowrendertotexture 0
mat_colorcorrection 0
// mat_queue_mode -1 // (Default -1 and 0)
mat_queue_mode 2 // (Default -1 and 0)
// r_shadows 0
r_waterforceexpensive 0
r_drawdetailprops 0
r_waterforcereflectentities 0
mat_forceaniso 0
mat_trilinear 0
mat_mipmaptextures 0 // ( default 1)
mat_vsync 0
mat_filterlightmaps 0
bind "k" kill
bind "j" explode
bind "p" cl_trigger_first_notification
bind "l" cl_decline_first_notification

// FSAA OFF
mat_antialias 0
mat_aaquality 0

mat_trilinear 0

cl_showfps 2

// r_3dsky 1 // Enable 3D sky
r_3dsky 0 // Disable 3D sky

cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0
 
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