Midas day as an example, BLU's can dominate RED's with crits all over, especially Scouts and Heavys. It should be disabled to make it more fair.... kind of.
I do not agree with this. Majority of the time, there are always about 6 Guards and 20+ Reds so the Guards really need their crits to actually survive for a while up until the warden dies and no one picks it up.
We've had this conversation multiple times now, guards would get destroyed if they didn't have crits. How many times do reds successfully rebel without the guards being able to kill them WITH crits. I mean, it would be very unfair if they didn't have crits most of the time.
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