Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Declined Disable Crits for BLU's on some days.

Status
Not open for further replies.

A.P.

Truly Feared
Staff Member
Moderator
Mapper

____

Offline
Joined
Feb 17, 2017
Messages
162
Midas day as an example, BLU's can dominate RED's with crits all over, especially Scouts and Heavys. It should be disabled to make it more fair.... kind of.
 

Jim

Cutiepie.tf
Staff Member
Admin
Joined
Dec 3, 2016
Messages
2,837
I'd rather not have 20 reds yolo 5 blues with equal crit chances on each side at the start of the round.
 

Sakuya

Trickster
Joined
Aug 24, 2016
Messages
541
I do not agree with this. Majority of the time, there are always about 6 Guards and 20+ Reds so the Guards really need their crits to actually survive for a while up until the warden dies and no one picks it up.
 

Ben289

Ben Junior

Ben

Offline
Joined
Sep 5, 2016
Messages
947
We've had this conversation multiple times now, guards would get destroyed if they didn't have crits. How many times do reds successfully rebel without the guards being able to kill them WITH crits. I mean, it would be very unfair if they didn't have crits most of the time.
 
Status
Not open for further replies.

Who Read This Thread (Total Members: 1)

User Who Replied This Thread (Total Members: 4)

Top Bottom