Tony The Fat Fluffy Wolf
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- Joined
- Nov 30, 2016
- Messages
- 171
Powerplay in itself is an overpowered roll to get, with Uber and Crits alone. But adding on top the fact that you can capture the controlpoints and you have knockback immunity from airblasts, makes it extreamly unfair and unfun to play against. The ammount of times, you feel like your team is going to defend with an amazing defense... only for a powerplay to roll up and capture with you being able to do nothing but try to block by standing on the point, which doesn't work for very long.
TL;DR IMO, Powerplay with the Uber and Crits (eh, even the airblast immunity) is alright. But being able to capture is not. You can't capture while ubered normally anyways. I think that Powerplay should make it so you can't capture, much like normal uber does.
Others might disagree and say powerplay as a whole is flawed, but I think that with the capturing disabled it would make it better.
TL;DR IMO, Powerplay with the Uber and Crits (eh, even the airblast immunity) is alright. But being able to capture is not. You can't capture while ubered normally anyways. I think that Powerplay should make it so you can't capture, much like normal uber does.
Others might disagree and say powerplay as a whole is flawed, but I think that with the capturing disabled it would make it better.