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Completed Couple Suggestions

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ɥʇǝɐɹᴉɥ

Notably Dangerous
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Nov 25, 2016
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112
Suggestion nº1;
Friendly mode (ew, I know, right) while using the model manager.
Why;
Playing as a beach ball or a frog is incredibly overpowered when you know what you're doing.

If you remove the ability to deal damage while using a different model (they're all overpowered, they all change the hitboxes in ridiculous ways), it'll be more of a friendly and/or fun command instead of being abused by people like me.

Suggestion nº2;
Fix the contracts.
Why;
I'm not sure if it's just me, but the contract payouts don't make much sense.
I get 53 credits for a 15'000 damage contract and then I get 93 credits for a 10'000 damage contract.
Fix it, thank.

Also, contracts don't get refreshed unless you leave the server.
Kindly fix it, if possible, if not, oh well.

Suggestion º3;
Remove the falling platform minigame from Trade.
Why;
It's basically a waste of 2 minutes.
Whoever has less afk people wins, not to mention it's easily "beatable" by using the grappling hook.

Suggestion nº4;
Unusual effects (hats, screw taunts) for donors.
Why;
Because I'm a cheap cunt who won't buy unusuals.

Thanks for reading.
- P.
 

Buster

Who you gonna call?!

Corvin

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Just want to react to this with the knowledge I have, in the end only Ben knows if these things are possible and if they should be done or not.

1.: Thought we only have model manager enabled on servers where it doesn't matter.

2.: If that's the case, I agree.

3.: That's part of the map right? Probably won't get removed unless we ask a mapper to edit it out and that could take a while. How big of an issue is that?

4.: As far as I know we don't give players items they don't own because Valve could decide that those things are against ToS or something. Also people who do have unusuals feel a bit more special this way.
 

ɥʇǝɐɹᴉɥ

Notably Dangerous
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112
In response to Buster;

1. I'm fairly sure that is the case but the model manager still causes a lot of "grief" in the Trade server as some douchebags (me_irl) use it.

2. I agree as well.

3. I'm fairly certain you get the choice between three gamemodes at the end of the Doomsday Labyrinth thingie (correct me if I am wrong), and you could just disable the "Falling Platforms Minigame" choice without having to remove anything from the map in itself.

4. While it is true that ValvE did break down on CS:GO server owners for their use of plugins that allowed players to use skins they wouldn't otherwise have, I don't see ValvE doing the same in TF2 mainly because I don't think TF2 is in ValvE's list of top things to actually care about (inb4 lol tf2 is dead).
 

Benedevil

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In response to Buster;

1. I'm fairly sure that is the case but the model manager still causes a lot of "grief" in the Trade server as some douchebags (me_irl) use it.

2. I agree as well.

3. I'm fairly certain you get the choice between three gamemodes at the end of the Doomsday Labyrinth thingie (correct me if I am wrong), and you could just disable the "Falling Platforms Minigame" choice without having to remove anything from the map in itself.

4. While it is true that ValvE did break down on CS:GO server owners for their use of plugins that allowed players to use skins they wouldn't otherwise have, I don't see ValvE doing the same in TF2 mainly because I don't think TF2 is in ValvE's list of top things to actually care about (inb4 lol tf2 is dead).

1. Didn't actually know that people played seriously on a trade server, but if that's the case I can remove the model manager off it, as I usually put the model managers on servers where I think it doesn't matter.

2. Currently contract rewards and damages are just randomized, I guess I could base it on the difficulty of contract

3. Do you perhaps know how to remove the minigame without removing certain entities out of the map and recompiling it?

4. I am strongly against giving away unusuals to people, since it is against the TOS of Valve and it would make other people's unusual not special anymore. Of course Valve has not taken actions against any server that do give out unusuals and achievements, but they did give an E-Mail warning quite a while back and I would rather not take the risk of me getting API banned, since it would mean that I would need to create a new steam account with a new phone number.
 

MiyukiMouse

Swiss Knife

Miyu

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But's it's not a serious server to play games on. I mean, that's why we have 2fort and what not else. o_O
 

ɥʇǝɐɹᴉɥ

Notably Dangerous
Joined
Nov 25, 2016
Messages
112
In response to Benedevil;

1. You can remove it or just make it into a friendly-based command. Your choice, my dude.

2. Yes, thank you.

3.
FKvn87e.jpg
If I'm not mistaken, you can just add a wall to block off the Falling Platforms choice but then again, I'm not a mapper so if this doesn't suit your needs, it's okay, I can handle 2 minutes of jumping around.

4. Alright, gotcha.
 

Zeprus

Uncharitable

Zeprus

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3.
undefined
The screenshot is from a different version of the map, here's one of the blw servers.
QSBLIkZ.png

3. Do you perhaps know how to remove the minigame without removing certain entities out of the map and recompiling it?
In this case simply a different version of the map would do as different versions sometimes have different doomsday rewards. As far as I know there is an older version that has all minigames shown in the screenshot except for falling platforms. But I believe it also has a different version of the portal room which one can camp fairly easily.
 

Benedevil

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Model manager has been removed from Trade servers and contract rewards are now based on the difficulty of the contract.

For the map task, I'd either need a mapper or an older version without the game stated
 
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