Greetings,
As a regular dodgeball player from your servers, I love playing against the dodgeball bot to see how far I can go.
Unfortunately, I have noticed that there is a timer before the round gets stalemated (10minutes and 09 seconds) which is very annoying. Whenever it happens, the round ends and thus the rocket dissapears without any traces of the speed reached. The same logic can apply for when two players are 1v1'ing with godmode on, after 10 minutes and 09 seconds, it just stops. You might think that this isnt a big deal but when you've been reflecting for 10 minutes straight you find it very frustrating.
My suggestion is that the stalemate timer gets extended or completely removed so that we can fully rally without interruptions.
(Example of the stalemate timer triggering :
-credit to Nuno.76 for clipping) (Full video :
)
Sincerely yours,
sw.
As a regular dodgeball player from your servers, I love playing against the dodgeball bot to see how far I can go.
Unfortunately, I have noticed that there is a timer before the round gets stalemated (10minutes and 09 seconds) which is very annoying. Whenever it happens, the round ends and thus the rocket dissapears without any traces of the speed reached. The same logic can apply for when two players are 1v1'ing with godmode on, after 10 minutes and 09 seconds, it just stops. You might think that this isnt a big deal but when you've been reflecting for 10 minutes straight you find it very frustrating.
My suggestion is that the stalemate timer gets extended or completely removed so that we can fully rally without interruptions.
(Example of the stalemate timer triggering :
Sincerely yours,
sw.