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SignUp Now!I attempted to see if I could hide underneath the map's farthest left-side edge to hide under the support beams (lol), my issue with the map long ago was it's barren nature with these HUGE open areas that dissect each part of the map, only really being seperated by empty-yet-tall buildings or housing facilities with everything clipped off.I think the fact that it’s long doesn’t really matter it’s skinny makeing it not to big kinda like beer bowl. As for the barriers I could remove the via hammer and send that to chibby. There are not to many good spots i disagree and there are none that are broken that I found.
Yeah this map will definitely be troublesome in zsThis map was divided into stages at one point iirc so keep in mind some parts of the map could be locked by the logic in zs
That's true but different maps like this one has it's own custom assets and it'll be a hassle to get those assets so some of doesn't appear missing as well having to compile this map which would take a long time and all of that for some barriers to be removed, but I haven't played this in awhile so I might check the map againWe could remove barriers in hammer
But what I DO know is that there are real areas to make accessible to all, theres a lot of good spots and areas that could work great for zs but are currently blocked offThat's true but different maps like this one has it's own custom assets and it'll be a hassle to get those assets so some of doesn't appear missing as well having to compile this map which would take a long time and all of that for some barriers to be removed, but I haven't played this in awhile so I might check the map again