1st map: VSH_ZELDE_WW_OUTSET_ISLAND
Reason: It is wide and open, not skyboxes or similar mean that players can hide in unreachable places (Via sniper climb/sticky) and rounds mostly end in timeout due to nobody finding each other.
2nd map: VSH_WAREHOUSE_FINAl
Reason: Similar to the first one, but instead of broken skyboxes this one mostly ends due to being a extremely large complex of rooms and containers, again provoking the will to hide in random spots and ending rounds due to timelimit.
Both maps are neither fun to play nor do they have anything gameplaywise going for them.
I think removal of them will not have any bad impact on anyone, still I will be putting up a vote....
If you are not familiar with either of them feel free to download them from the BLW.tf mappage or something and play hem
Hope on getting them removed ASAP, when not enough players are able to !rtv this really just puts a halt to populary and progress on the server for 45 (long) minutes.
Reason: It is wide and open, not skyboxes or similar mean that players can hide in unreachable places (Via sniper climb/sticky) and rounds mostly end in timeout due to nobody finding each other.
2nd map: VSH_WAREHOUSE_FINAl
Reason: Similar to the first one, but instead of broken skyboxes this one mostly ends due to being a extremely large complex of rooms and containers, again provoking the will to hide in random spots and ending rounds due to timelimit.
Both maps are neither fun to play nor do they have anything gameplaywise going for them.
I think removal of them will not have any bad impact on anyone, still I will be putting up a vote....
If you are not familiar with either of them feel free to download them from the BLW.tf mappage or something and play hem
Hope on getting them removed ASAP, when not enough players are able to !rtv this really just puts a halt to populary and progress on the server for 45 (long) minutes.