To balance, or not to balance, that is the question! Nothing like good ol' Zombie Survival, it really makes you wonder when will this gamemode ever die? Whatever the case welcome back to the Part 3 of the Zombie Survival Weapon changes once again with me (Gary), although it's been pretty...
Hello again, so as if right now there isn't much wrong with the perk system including how medics and engineers function, but these are ideas that would help make several feats for each class more utilized and balanced.
For engineers:
Make 150-hp the default hp for all engineers regardless of...
It would be excellent if every engineer, regardless of what melee weapon they're using, would have 150hp as default like they would in Rushy's zombie survival.
So why have 150hp be the default hp for engineers is beneficial to anyone, as now you aren't forced to use 1 melee weapon (gunslinger)...
I suggest the following changes to the game mode, as I saw some buffs/nerfs in these last few days, with a complinary reason:
Persian Persuader: -100% Shield Impact Damage, +400% Melee Damage - Demotrain already exists in x100 with the Claidheamh Mòr with the negative of needing to build up a...
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