Though I agree with the forced class change (though it would be annoying if you just wanted to Boxtrot as a Freeday), having the ability to kill freedays without them rebelling doesn't bode well with me for obvious reasons.
Still, a good idea. Makes it so that the only thing to worry about on...
The Equalizer
Better alternatives like the Escape Plan or Disciplinary Action because having extra melee damage whilst on the verge of death isn't all that useful when you're outsped by nearly every other class
It just makes things confusing. A guard could just be carelessly walking by a Heavy fingerbanging upwards and because of how the taunt is meant to appear, it'll look like he's aiming in front of himself therefore "deliberately" aiming at the guard. The rule's fine as it is imo at least.
Valve Day = Random Valve-grade weapon is selected and given to all players (examples being the RL or Needle Gun of all things. 3 minute round as Ben proposed.
Midas Day = Everyone is given a Saxxy. That's it. I love Saxxy's. Saxxy's are good.
Fisticuffs Day = All players are stripped to melee...
From what I can tell, there is clearly a lack of evidence to support that he mass freekilled and though he did avoid a mute, players are allowed to do so if they feel it's unjust.
Though I don't doubt they've broken a few rules as I have them gagged for a month, insufficient evidence means that...
You aren't banned, just silenced. You still have access to all your commands as a donor.
If people are misbehaving and being racist, inconsiderate or generally toxic, make a report on them or ask for help in Discord.
Record him jumping into spawn and spawncamping, nab his Steam ID by putting "status" in the dev console and then make a report on him.
OR
Ask in the #requesthelp section of Discord so an online admin can respond faster.
OR
Sit in a corner and wait for him to get bored and leave.
I strongly support this too, though with Orange maps, the maps can just be edited to have a team barrier at the exit to prevent enemies, enemy projectiles and hitscan means of damage from entering the barrier.
Regardless, it's a very good idea and I would like to see it implemented.
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