UPDATER
1. Jb_District_a3
2. Jb_District_a4
3.
New Minigames:
MAZE
STEADY PACE
TRUE OR FALSE
Added Waypoints [Due to Community's Demand + Suggested by @Aegus Dusk and @hey ya
Blue Side Climb + Surf Part Simplifier [Due to Community's Demand + Suggested By @Pkay]
Moved Keycard...
Additional Changes:
-Removed the Notifications for Keycard 1, Keycard and Reactor Manual and "Shut down Reactor Core?". Messages like "Power plant has been accessed" are still here.
-Changed Sounds of Power Plants getting Accessed to Beeps, and They are played on the Entire map to attract...
It wouldnt be good to post this in Map thread so ill just post here
This is some improvements, gameplay changes people wanted, coming in _A4
Waypoints
Better Minigame name Visibility /w Team sides
Blu Side Climb
Moved keycard to a Second Breakable to avoid Freedays Snatching it
Literally every breakable in District has a stone crushing/wood breaking noise just like ANY breakable in the game because THE BREAKABLES MAKE A SPECIFIC NOISE WHEN HIT IN ANY SOURCE GAME UNLESS SET TO SILENT
Logically tell me why pressing multiple trees on the map in order that look identical to every other tree that also do not give any indication that they aren't a normal tree when pressed is a secret anyone could figure out if they weren't the map maker
Oops i guess we just know that stuff in...
Yes, The layout is pretty different from other maps as the cell area isn't in the middle of the map surrounded by minigames, but people should learn where everything is quickly, as each place has a different style and buildings, for example Climb and arena are around the construction feel place...
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