This is a great observation. I see 0 difference actually. This will be very useful in preventing edict overflow. If I kill the entities as soon as they spawn, I don’t get to see any of the light, but if I wait 1 second and then delete them it seems to work just like in the video.
The ban was the very next day of the first one. The probability of an IP getting changed in 1 day and it happening to be to someone in the same area, with the same ISP playing TF2 and using hacks on a blackwonder servers is extremely slim.
So you admit to cheating but then you say it's a false ban? In your case it is quite unlikely that the ban was false, as most of the detection methods we had back then were very proven. I might have considered giving a second chance if you hadn't worded it so poorly.
There is a crash with this map making it unplayable:
20469
30602.338467
L 07/10/2021 - 15:44:16: -------- Mapchange to jail_snowballz_v25c --------
20470
30602.673458
L 07/10/2021 - 15:44:16: server_cvar: "stripper_current_file" "jail_snowballz_v25c"
20471
30602.718910
ConVarRef...
This basically. If I remember correctly there were also no real names to those breakables. But I might be wrong.
The cell button part is actually just there to disable the button if doors were found, however we disabled that feature
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