Pkay
-------
Merry X-Mass
Online
- Joined
- Aug 19, 2016
- Messages
- 144
Hello everyone who is paying attention to this thread and also feel that the new Bhop plugin is "different in a odd way",
many Blw.tf servers are running as of late a new and freshly coded bhop plugin that Benedevil made, this plugin is there to fix some problems that most of us had before with the old plugin, such as being bhop blocked when trying to do a normal jump and the jump being much shorter than intended.
As everyone knows any newly created product is not perfect as soon as it is developed and has to go through trials to get improved, during these trials the testers will use the product and evaluate it while pointing what is good, what is bad and what could be improved.
Sadly we have to skip that part and do a "open beta" test of the plugin. During this time we request you to try to pin point what you feel that could be better in the plugin, so later on a perfected plugin can be introduced to the servers.
For the feedback please do as follow:
-Problem encountered with a detailed description with for example:
occurrence rate (rarely, whenever X happens, often, etc...);
what was you condition shortly before, during and perhaps even shortly after(I was moving/stationary, I hast just left water, I had fallen, I was airblasted, etc...);
If known how, how to not be affected by that abnormality;
(Here I will use a problem we had with the old plugin as an example)
Rarely when jumping from point A to B while stationary, the jump made will be shorter than it should have been and the start of the jump feels as if I had stumbled on a rock. I noticed that if I don't start my jump from stationary, if I walk a bit before I jump, that my jump will always go perfectly and I won't get stuck.
Also feel free to add more relevant information than asked for.
Thank you very much for your support,
~Pkay
many Blw.tf servers are running as of late a new and freshly coded bhop plugin that Benedevil made, this plugin is there to fix some problems that most of us had before with the old plugin, such as being bhop blocked when trying to do a normal jump and the jump being much shorter than intended.
As everyone knows any newly created product is not perfect as soon as it is developed and has to go through trials to get improved, during these trials the testers will use the product and evaluate it while pointing what is good, what is bad and what could be improved.
Sadly we have to skip that part and do a "open beta" test of the plugin. During this time we request you to try to pin point what you feel that could be better in the plugin, so later on a perfected plugin can be introduced to the servers.
For the feedback please do as follow:
-Problem encountered with a detailed description with for example:
occurrence rate (rarely, whenever X happens, often, etc...);
what was you condition shortly before, during and perhaps even shortly after(I was moving/stationary, I hast just left water, I had fallen, I was airblasted, etc...);
If known how, how to not be affected by that abnormality;
(Here I will use a problem we had with the old plugin as an example)
Rarely when jumping from point A to B while stationary, the jump made will be shorter than it should have been and the start of the jump feels as if I had stumbled on a rock. I noticed that if I don't start my jump from stationary, if I walk a bit before I jump, that my jump will always go perfectly and I won't get stuck.
Also feel free to add more relevant information than asked for.
Thank you very much for your support,
~Pkay