10000 Cold Knights
Online
- Joined
- Feb 20, 2019
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- 5,860
The current system auto removes freeday status without a notification whenever only 1 guard is present on blue. This causes problems in two instances:
1) Warden has died and locked, and there are multiple guards still alive. This makes the freedays effectively invincible until they "rebel," allowing them to hide in KoS areas without consequence until only 1 guard remains.
2) Only one guard is present on blue to begin with. Despite having particles, any freedays in this situation aren't considered as such and can rebel without triggering a "X has lost freeday" notification.
I would like this to be adjusted to strip immunity on warden being locked instead, and to notify users that it has done so, similar to how it does when an LR is chosen.
EDIT: Now that I think about it, simply adjusting the warden locked notif to mention freeday removal would work just as well.
1) Warden has died and locked, and there are multiple guards still alive. This makes the freedays effectively invincible until they "rebel," allowing them to hide in KoS areas without consequence until only 1 guard remains.
2) Only one guard is present on blue to begin with. Despite having particles, any freedays in this situation aren't considered as such and can rebel without triggering a "X has lost freeday" notification.
I would like this to be adjusted to strip immunity on warden being locked instead, and to notify users that it has done so, similar to how it does when an LR is chosen.
EDIT: Now that I think about it, simply adjusting the warden locked notif to mention freeday removal would work just as well.
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