1 REAL = 171 PESOS ARGENTINOS
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With the Custom Weapons servers finally being up, this thread will be useful for the servers futurely.
Reminder that posting ideas here don't mean it will be automatically approved.
If you're a Sourcepawn developer, you can write your own attribute plugins and send me via Discord (Shadow Mario#9396), you will be credited if your contribution is used.
If your suggestion gets approved, you will be credited and your weapon will be in "Self-made" quality.
Reskins and joke weapons are banned.
Choose a template based on your suggestion:
Try not to have an idea too similar to a weapon already in the servers, those are the weapons currently added to the servers:
_________
If you're here just for downloading the server files, click here.
Download the files as a .zip and extract it inside tf folder
Reminder that posting ideas here don't mean it will be automatically approved.
If you're a Sourcepawn developer, you can write your own attribute plugins and send me via Discord (Shadow Mario#9396), you will be credited if your contribution is used.
If your suggestion gets approved, you will be credited and your weapon will be in "Self-made" quality.
Reskins and joke weapons are banned.
Choose a template based on your suggestion:
NEW WEAPON
Class: Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper or/and Spy. Weapons can be multi-class too.
Weapon slot: Primary, Secondary, Melee, Building PDA or Invisibility Watch
Weapon type: Shotgun, Rocket-launcher, Minigun, etc.
Weapon model: Must be a gamebanana/workshop link, always check if the model has a public download link first.
Stats: Mention the stats like the following:
[+] Positive stat
[+/-] Neutral stat
[-] Negative stat
(Picture of the weapon model is optional)
-------------------------------
REMOVE WEAPON
Weapon name: The weapon you would like to be removed.
Reason for removal: Reasons like "Being too op", "Too weak" etc. aren't legitimate reasons for a removal, if that's the case it would be better to use the "Rebalance" template.
-------------------------------
REBALANCE WEAPON
Weapon name: The weapon you would like to have a rebalance
Is it OP or UP: Is it overpowered or underpowered?
Why should it be rebalanced: Insert the reason here
New stats: Insert new stats here
Class: Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper or/and Spy. Weapons can be multi-class too.
Weapon slot: Primary, Secondary, Melee, Building PDA or Invisibility Watch
Weapon type: Shotgun, Rocket-launcher, Minigun, etc.
Weapon model: Must be a gamebanana/workshop link, always check if the model has a public download link first.
Stats: Mention the stats like the following:
[+] Positive stat
[+/-] Neutral stat
[-] Negative stat
(Picture of the weapon model is optional)
-------------------------------
REMOVE WEAPON
Weapon name: The weapon you would like to be removed.
Reason for removal: Reasons like "Being too op", "Too weak" etc. aren't legitimate reasons for a removal, if that's the case it would be better to use the "Rebalance" template.
-------------------------------
REBALANCE WEAPON
Weapon name: The weapon you would like to have a rebalance
Is it OP or UP: Is it overpowered or underpowered?
Why should it be rebalanced: Insert the reason here
New stats: Insert new stats here
Try not to have an idea too similar to a weapon already in the servers, those are the weapons currently added to the servers:
Scout
The Squall (Shortstop)
[+] Increases Fire rate in +5% on Kill (or 2.5% on Assist) with any weapon up to +20%
[-] +15% bullet spread penalty
[-] No random crits
[-] If a pistol is equipped: Primary ammo is shared with secondary
- Model by Spike Nitros
Added on the first major update
Silencer (Scattergun)
[+] On Hit: Next shot deals +10% damage
[+/-] On Kill with this weapon: Reloads 2 shots using your reserve ammo, up to 7 bullets on clip
[-] -35% reload speed penalty
[-] No random crits
- Model by Svdl
Added on the fourth major update
Courier's Caffeine (Drink)
"You won't even feel your heart stop."
[+] On Consume: +50% weapon switch speed, +25% fire rate and reload speed bonus to all weapons for 8 seconds
[-] On Effect end: -25% Reload speed and fire rate penalty to all weapons for 5 seconds
- Model by ZombiePlasticClock and NassimO
Added on the first major update
Supply Chain (Bat)
[+/-] Hold Fire to charge a hit
[+] On Hit with 1/3 charge: Deals minicrit damage
[+] On Hit with full charge: Damage is crit boosted
[-] -50% slower fire rate
[-] On Miss with Full Charge: Hurt yourself
[-] No random crits
- Model by Sky, donhonk and Psyke
- Stats idea by Abs Eternal
Added on the third major update
Soldier
The W.A.S.P. Launcher (Rocket launcher)
[+] Hits while airborne are 50% less affected by fall-off
[+] +15% blast radius bonus
[+/-] Projectiles are affected by gravity
[-] -20% fire rate penalty
- Models by ZombiePlasticClock, Gadget and Vipes
Added on the first major update
The BFG-9000 (Rocket launcher)
[+] Direct hits make the victim immobile for a half second
[+] +25% damage bonus
[+] Infinite reserve ammo
[-] -30% fire rate penalty
[-] -50% clip size penalty
[-] No random crits
[-] -80% damage penalty against buildings
[-] Weapon deploy/holster time increased in 50%
- Model by ZombiePlasticClock
- Stats idea by Abaddon
Added on the second major update
Lunar Landers (Wearable)
[+] Wearer can do 2 aerial impulses
[+] -30% fall damage taken
[-] Each aerial impulse increases blast damage vulnerability in +20% until you land
- Model by Populus and Badgerpig
- Stats idea by Philip
Added on the first major update
The Roarin Ramsay (Shovel)
[+] On Hit: Victim is thrown upward, have their air control reduced and double jumps disabled until touching a surface
[+] +40% melee range
[-] No random crits
[-] -15% fire rate penalty
- Model by Gadget
Added on the third major update
Pyro
Afterburner (Flamethrower)
[+] Every Melee hit increases the afterburn damage on your target by +50%, up to +100%
[+] Every Shotgun hit increases the afterburn damage on your target by +25%, up to +50%
[-] Burning your target with another weapon will reset the afterburn damage bonus
[-] Airblast fire rate reduced by -100%
[-] Airblast is unable to push enemies
- Model by NeoDement
Added on the first major update
Calefactor (Shotgun)
[+] Earn two Specials for extinguishing a teammate or one for deflecting a projectile
[+] HIDDEN: Earn two specials for breaking a sapper with your Homewrecker
[+] Special: Hits are minicrit-boosted and ignites target, afterburn duration is based on damage dealt (maximum of 7 seconds)
[-] -34% clip size penalty
[-] -10% damage penalty
[-] No random crits
- Model by Svdl
- Stats idea by Philip
Added on the first major update
The Brittle Pistol (Flare Gun)
[+] Projectiles are +40% faster and can bounce from walls twice projectile damage is increased in +30% per bounce
[+] Minicrits on burning targets
[+] On Hit: +25% reload speed to next shot
[-] -75% afterburn damage
- Model by CoBalt
- Part of the code is originated from asherkin's RocketBounce plugin
Added on the fourth major update
The Land Miner (Fire Axe)
[+] Victims launched by airblasts take minicrit damage
[+/-] Melee hits explode targets, dealing 110 damage and hurting nearby enemies, but also damaging yourself by around 40 damage
[+/-] All damage caused is affected by explosion vulnerability/resistences
[-] -30% fire rate penalty
[-] No random crits
- Model by CoBalt
Added on the third major update
Demoman
Hand-Held Howitzer (Grenade Launcher)
[+] +60% projectile speed
[+] +50% damage bonus against players
[+] Grenades detonate on touching a surface
[+/-] Direct impacts cause a higher knockback instead of damage
[+/-] Grenades fuse quickly after launching
[-] -60% Blast radius penalty
[-] No random crits
- Model by Svdl and Greg
Added on the first major update
The Wee Willy (Stickybomb Launcher)
[+] +10% Blast radius per extra stickybomb active
[+] On Hit: Gain up to +20 HP
[-] -30% Fire rate penalty
[-] -2 max pipebombs out
[-] -25% Clip size penalty
- Model by BANG!
Added on the first major update
The Air Loch (Shield)
[+] While charging: Hold alt-fire for flying
[+] +15% blast damage resistence
[+] +20% fire damage resistence
[-] HIDDEN STAT: Hits while charging deal mini-crits instead of full crits (Similar to the Tide Turner)
[-] -25% move speed while charging
- Model by RIKUSYO
Added on the second major update
The Dullahan (Sword)
[+/-] Haunt: Restricted to melee, +30% move speed and +25% defense boost for 8 seconds (Reload to activate), it has a 20s cooldown (or 10s if you kill a target during the effects)
[+/-] This weapon has a large melee range and deploys and holsters slower
[+] HIDDEN STAT: While Haunt is on: You take -50% knockback/airblast from enemies
[-] No random crits
[-] -20% fire rate penalty
[-] If no target is killed during Haunt, user loses half of the health
- Model by Mnemo and Svdl
Added on the third major update
Heavy
Menshevik Microgun (Minigun)
[+] Instant weapon switch while spinning weapon
[+] Minigun spin-up 20% faster
[+] +30% move speed while spinning
[-] -20% damage penalty
[-] -50% primary ammo
- Model by N-Cognito and RLVG_
Added on the first major update
Australium Menshevik Microgun (Minigun, Donor Only)
Reskin of "Menshevik Microgun"
- Model by N-Cognito and RLVG_
Added on the fifth major update
The Tokamak (Minigun)
[+/-] Shoots energy orbs intead of bullets
[+] Orbs can't be deflected
[+] Orbs penetrate targets
[+] Orbs are less affected by damage fall-off and cause a higher damage than bullets
[+] Infinite ammo
[-] -80% damage penalty against buildings
[-] -40% fire rate penalty
[-] No random crits
[-] Orbs disappear a second after being shot
- Model by Barno
Added on the second major update
Lil' Buddy (Shotgun)
[+] Knockback on the target at close distance
[+] Minicrits on targets in mid-air at close distance
[+] +30% fire rate bonus
[-] No random crits
[-] -67% clip size penalty
- Model by SMasters, CoBalt, SediSocks and Colteh
- Stats idea by Philip
Added on the second major update
Canned Conserva (Sandvich)
[+] After Eating: +30 HP regenerated per second for 10 seconds
[-] Being interrupted while eating will waste the edible
- Model by Greg, donhonk, Psyke
Added on the second major update
The Ring Leader (Fists)
[+] On Hit: Target will be marked for 6 seconds
[+] Target marked is outlined (unless cloaked or disguised as a teammate) for you, all damage you deal on the marked target will be minicrit boosted
[-] -30% fire rate penalty
[-] Can only mark a single target per time
[-] No random crits
- Model by Pie_Savvy, Strno8 and Tabby
Added on the second major update
Engineer
ShellShock (Shotgun)
[+] Bullets are capable of damaging sappers\n(+) On Kill: 50% of clip is restored
[+] This weapon doesn't need to reload
[-] No reserve ammo, you can only get ammo from a dispenser or by touching resupply
[-] No random crits
- Model by Gadget, Stev and Sir Kibbleknight
Added on the fourth major update
Great Peace Preserver (Energy Shotgun/Pomson)
[+/-] Shots energy orbs instead of bullets
[+] Orbs penetrate targets
[+] Orbs can't be deflected
[+] +200% bullets per shot bonus
[+] Infinite reserve ammo
[-] -80% damage penalty against buildings
[-] -25% clip size penalty
- Model by boomsta
Added on the second major update
The Conventional (Pistol)
[+] Minicrits on headshot
[+] +30% accuracy bonus
[+] On Kill: +25% fire rate and reload speed for 4 seconds
[+] +30% damage bonus
[-] -50% clip size penalty
[-] -50% fire rate penalty
[-] -70% max secondary ammo
[-] No random crits
- Model by Svdl
- Stats idea by Philip
Added on the first major update
The Ethereal Extremity (Robot Arm/Gunslinger)
[+/-] Holo-Sentries: User is able to build two translucent sentries, they deal -30% damage and have -40% max health but require 125 metal to be upgraded
[+] +15% move speed on wearer
[-] Sentries drop no gibs
[-] No random crits
- Model by Mr. Sol and DOLCE & BANANA
- Stats idea by General Zimmer
Added on the third major update
Industry Standard (Construction PDA)
[+/-] Builds Mini-Dispenser and Mini-Teleporters
[+/-] Mini-Dispenser works similarly to level 1 dispensers and have +100% radius
[+/-] Mini-Teleporters works similarly to level 2 teleporters, teleported players get a 3s speed boost
- Weapon Model by Swanky Swaggernaut
- Dispenser Models by neodos
Added on the first major update
Medic
Maniac's Maschinenpistole (Syringe Gun)
[+] On Hit: Increases Medi Gun Ubercharge rate in +3%, up to +45%, if no target is hit with this weapon in 9 seconds, the percentage is resetted
[+] This weapon doesn't need to reload
[+] On Hit: +1% Ubercharge added
[-] This weapon uses Ubercharge as ammo, every shot consumes 1%
- Model by Donut the Vikingchap
Added on the fourth major update
Lancer (Crossbow)
[+] On Teammate hit: Increase healing from all sources by 50% for 5 seconds
[+] On Enemy hit: Decrease healing from all sources by 35% for 5 seconds
[+] On Taunt while Active: +50% healing from all sources for 7 seconds to yourself
[+] +25% damage bonus
[-] Can only buff/debuff a single target
[-] -75% max primary ammo
- Model by Astute
Added on the first major update
Critical Transmission (Medigun)
[+/-] Medigun has 3 modes, Ubercharge consumes 33% of uber, press RELOAD to change modes
[+/-] Ubercharge (DAMAGE): Apply minicrits for 3 seconds
[+/-] Ubercharge (MOBILITY): Apply a speed and jump boosts for 3 seconds
[+/-] Ubercharge (REGEN): Clear debuffs, refill ammo and clip
[+] +50% Ubercharge build rate
[-] Patient overheal speed reduced in 50%
- Model by Lucky38 and Gadget
Added on the first major update
The Ripper (Bonesaw)
[+] On Hit: Victim bleeds for 6 seconds
[+] Bleed damage is returned to you as health
[-] -20% damage penalty, penalty is increased as your health gets lower, up to -50%
- Model by S3pirion
Added on the third major update
Sniper
The Huntsman's Requiem (Bow)
[+] On Kill with this weapon: Victim releases a shockwave that deals
90 damage to close enemies and stun sentries for 4 seconds
[+] +35% faster charge speed
[-] -25% damage penalty
[-] Arrow is instantly shot on full charge
- Model by FiveEyes, Gadget and Metabolic
- Stats idea by A Gary
Added on the fourth major update
Ol' Betty (Sniper Rifle)
[+] Stay zoomed after a shot
[+] +150% moving speed while aiming
[+] +70% fire rate bonus
[+] +44% primary ammo
[-] Headshots deal minicrit damage instead of crits
[-] -30% damage penalty
[-] No zoom charge
- Model by DatGmann
- Stats idea by Blank
- Part of the code is originated/ported from nosoop's weapon pack
Added on the first major update
The Brief Negotiator (SMG)
[+] +15% fire rate bonus
[+/-] Crikey: Speed boost and +30% attack speed to your melee weapon
[+/-] Crikey is completely filled by dealing 300 damage with any weapon and lasts for a maxium of 8 seconds (Press Alt-fire when your Crikey is over 50%)
[-] +30% bullet spread penalty
- Model by Corvalho
- Stats idea by Pudim de Batata
Added on the first major update
Slayer's Sacrament (Jar)
"Holy Non-Water substance"
[+/-] This throwable soaks allies instead of enemies
[+] On Soak: All negative effects are removed
[+] Allies soaked get a +20% damage resistance boost for 8 segundos
- Model by Wowza
- Part of the code is originated/ported from nosoop's weapon pack
Added on the fourth major update
The Rattlesnake (Kukri/Whip)
[+] Press Alt-Fire for pulling yourself in the direction of the wall you're looking at
[+] +50% melee range
[-] -40% damage penalty
[-] -25% fire rate penalty
[-] After a climb: Can't switch from weapons for two seconds
- Model by Gadget
- Stats idea by General Zimmer
Added on the third major update
Spy
The Victor-Ion (Revolver)
[+/-] Shots energy lasers instead of bullets
[+] Infinite reserve ammo
[+] Reloads even while holstered\n(+) Killing with this weapon will disguise yourself as your victim
[+] Silent killer: Kill isn't displayed on kill feed
[-] -80% damage penalty against buildings
[-] -33% clip size penalty
[-] No random crits
- Model by Circle Pipe
Added on the second major update
The Shredder (Sapper)
[+] Sapper damage increased in +75% if the Building's owner is dead
[-] Sapper can be destroyed in one hit
- Model by nano393
Added on the first major update
The Not-So Longsword (Knife)
[+/-] Each backstab kill gives you a Organe
[+] Cloak/Decloak time decreased by -12.5% per Organe, max of -50%
[-] -30% fire rate penalty
[-] This weapon deploys/holsters slower
[-] Backstabs deal damage equal to the target's max health
- Model by Mooses Suuri
- Stats idea by Philip
Added on the first major update
The Secret Service (Knife)
[+] Damage resistance increases as cloak is depleted, up to +35%
[-] On being hit while cloaked: Cloak meter is subtracted by 30% of the damage taken
- Model by BenH and Primrose
Added on the fourth major update
Provocateur's Pocketwatch (Watch)
[+/-] Cloak Type: Damage Shield, press Reload to cycle through Defense Boosts, Cloak to activate a boost against 75% of the damage taken from the selected type and 50% of melee damage to 5 seconds
[+] +50% cloak regen rate
[-] Cloaking consumes 100% of the meter
[-] No cloak from ammo packs or dispensers
- Stats idea by Cammy
Added on the fourth major update
Multi-class
Pump Shot (Shotgun for Soldier, Pyro, Heavy and Engineer)
[+/-] While active: +25% damage bonus and +15% damage vulnerability while capturing/protecting a control point, capturing the intelligence or pushing/defending a payload cart
[-] -10% reload speed penalty
- Model by TheLazerSofa, YeetGod, Papyesh and Jimmis Poo
- Stats idea by A Gary
Added on the fourth major update
The Handymann (Melee for Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic and Sniper)
[+] +30% damage bonus on targets from the same class type
[+] -20% damage taken by enemies from the same class type while active
[-] -25% damage penalty on targets from different class types
[-] +20% damage taken by enemies from different class types while active
- Model by Rozzy
Added on the first major update
Key-ller Device (Donor only)
Reskin of Stock Melee weapons
[+/-] Corpses are turned into golden statues on kill
- Model by H.Gaspar and Nonhuman
Added on the first major update
The Squall (Shortstop)
[+] Increases Fire rate in +5% on Kill (or 2.5% on Assist) with any weapon up to +20%
[-] +15% bullet spread penalty
[-] No random crits
[-] If a pistol is equipped: Primary ammo is shared with secondary
- Model by Spike Nitros
Added on the first major update
Silencer (Scattergun)
[+] On Hit: Next shot deals +10% damage
[+/-] On Kill with this weapon: Reloads 2 shots using your reserve ammo, up to 7 bullets on clip
[-] -35% reload speed penalty
[-] No random crits
- Model by Svdl
Added on the fourth major update
Courier's Caffeine (Drink)
"You won't even feel your heart stop."
[+] On Consume: +50% weapon switch speed, +25% fire rate and reload speed bonus to all weapons for 8 seconds
[-] On Effect end: -25% Reload speed and fire rate penalty to all weapons for 5 seconds
- Model by ZombiePlasticClock and NassimO
Added on the first major update
Supply Chain (Bat)
[+/-] Hold Fire to charge a hit
[+] On Hit with 1/3 charge: Deals minicrit damage
[+] On Hit with full charge: Damage is crit boosted
[-] -50% slower fire rate
[-] On Miss with Full Charge: Hurt yourself
[-] No random crits
- Model by Sky, donhonk and Psyke
- Stats idea by Abs Eternal
Added on the third major update
Soldier
The W.A.S.P. Launcher (Rocket launcher)
[+] Hits while airborne are 50% less affected by fall-off
[+] +15% blast radius bonus
[+/-] Projectiles are affected by gravity
[-] -20% fire rate penalty
- Models by ZombiePlasticClock, Gadget and Vipes
Added on the first major update
The BFG-9000 (Rocket launcher)
[+] Direct hits make the victim immobile for a half second
[+] +25% damage bonus
[+] Infinite reserve ammo
[-] -30% fire rate penalty
[-] -50% clip size penalty
[-] No random crits
[-] -80% damage penalty against buildings
[-] Weapon deploy/holster time increased in 50%
- Model by ZombiePlasticClock
- Stats idea by Abaddon
Added on the second major update
Lunar Landers (Wearable)
[+] Wearer can do 2 aerial impulses
[+] -30% fall damage taken
[-] Each aerial impulse increases blast damage vulnerability in +20% until you land
- Model by Populus and Badgerpig
- Stats idea by Philip
Added on the first major update
The Roarin Ramsay (Shovel)
[+] On Hit: Victim is thrown upward, have their air control reduced and double jumps disabled until touching a surface
[+] +40% melee range
[-] No random crits
[-] -15% fire rate penalty
- Model by Gadget
Added on the third major update
Pyro
Afterburner (Flamethrower)
[+] Every Melee hit increases the afterburn damage on your target by +50%, up to +100%
[+] Every Shotgun hit increases the afterburn damage on your target by +25%, up to +50%
[-] Burning your target with another weapon will reset the afterburn damage bonus
[-] Airblast fire rate reduced by -100%
[-] Airblast is unable to push enemies
- Model by NeoDement
Added on the first major update
Calefactor (Shotgun)
[+] Earn two Specials for extinguishing a teammate or one for deflecting a projectile
[+] HIDDEN: Earn two specials for breaking a sapper with your Homewrecker
[+] Special: Hits are minicrit-boosted and ignites target, afterburn duration is based on damage dealt (maximum of 7 seconds)
[-] -34% clip size penalty
[-] -10% damage penalty
[-] No random crits
- Model by Svdl
- Stats idea by Philip
Added on the first major update
The Brittle Pistol (Flare Gun)
[+] Projectiles are +40% faster and can bounce from walls twice projectile damage is increased in +30% per bounce
[+] Minicrits on burning targets
[+] On Hit: +25% reload speed to next shot
[-] -75% afterburn damage
- Model by CoBalt
- Part of the code is originated from asherkin's RocketBounce plugin
Added on the fourth major update
The Land Miner (Fire Axe)
[+] Victims launched by airblasts take minicrit damage
[+/-] Melee hits explode targets, dealing 110 damage and hurting nearby enemies, but also damaging yourself by around 40 damage
[+/-] All damage caused is affected by explosion vulnerability/resistences
[-] -30% fire rate penalty
[-] No random crits
- Model by CoBalt
Added on the third major update
Demoman
Hand-Held Howitzer (Grenade Launcher)
[+] +60% projectile speed
[+] +50% damage bonus against players
[+] Grenades detonate on touching a surface
[+/-] Direct impacts cause a higher knockback instead of damage
[+/-] Grenades fuse quickly after launching
[-] -60% Blast radius penalty
[-] No random crits
- Model by Svdl and Greg
Added on the first major update
The Wee Willy (Stickybomb Launcher)
[+] +10% Blast radius per extra stickybomb active
[+] On Hit: Gain up to +20 HP
[-] -30% Fire rate penalty
[-] -2 max pipebombs out
[-] -25% Clip size penalty
- Model by BANG!
Added on the first major update
The Air Loch (Shield)
[+] While charging: Hold alt-fire for flying
[+] +15% blast damage resistence
[+] +20% fire damage resistence
[-] HIDDEN STAT: Hits while charging deal mini-crits instead of full crits (Similar to the Tide Turner)
[-] -25% move speed while charging
- Model by RIKUSYO
Added on the second major update
The Dullahan (Sword)
[+/-] Haunt: Restricted to melee, +30% move speed and +25% defense boost for 8 seconds (Reload to activate), it has a 20s cooldown (or 10s if you kill a target during the effects)
[+/-] This weapon has a large melee range and deploys and holsters slower
[+] HIDDEN STAT: While Haunt is on: You take -50% knockback/airblast from enemies
[-] No random crits
[-] -20% fire rate penalty
[-] If no target is killed during Haunt, user loses half of the health
- Model by Mnemo and Svdl
Added on the third major update
Heavy
Menshevik Microgun (Minigun)
[+] Instant weapon switch while spinning weapon
[+] Minigun spin-up 20% faster
[+] +30% move speed while spinning
[-] -20% damage penalty
[-] -50% primary ammo
- Model by N-Cognito and RLVG_
Added on the first major update
Australium Menshevik Microgun (Minigun, Donor Only)
Reskin of "Menshevik Microgun"
- Model by N-Cognito and RLVG_
Added on the fifth major update
The Tokamak (Minigun)
[+/-] Shoots energy orbs intead of bullets
[+] Orbs can't be deflected
[+] Orbs penetrate targets
[+] Orbs are less affected by damage fall-off and cause a higher damage than bullets
[+] Infinite ammo
[-] -80% damage penalty against buildings
[-] -40% fire rate penalty
[-] No random crits
[-] Orbs disappear a second after being shot
- Model by Barno
Added on the second major update
Lil' Buddy (Shotgun)
[+] Knockback on the target at close distance
[+] Minicrits on targets in mid-air at close distance
[+] +30% fire rate bonus
[-] No random crits
[-] -67% clip size penalty
- Model by SMasters, CoBalt, SediSocks and Colteh
- Stats idea by Philip
Added on the second major update
Canned Conserva (Sandvich)
[+] After Eating: +30 HP regenerated per second for 10 seconds
[-] Being interrupted while eating will waste the edible
- Model by Greg, donhonk, Psyke
Added on the second major update
The Ring Leader (Fists)
[+] On Hit: Target will be marked for 6 seconds
[+] Target marked is outlined (unless cloaked or disguised as a teammate) for you, all damage you deal on the marked target will be minicrit boosted
[-] -30% fire rate penalty
[-] Can only mark a single target per time
[-] No random crits
- Model by Pie_Savvy, Strno8 and Tabby
Added on the second major update
Engineer
ShellShock (Shotgun)
[+] Bullets are capable of damaging sappers\n(+) On Kill: 50% of clip is restored
[+] This weapon doesn't need to reload
[-] No reserve ammo, you can only get ammo from a dispenser or by touching resupply
[-] No random crits
- Model by Gadget, Stev and Sir Kibbleknight
Added on the fourth major update
Great Peace Preserver (Energy Shotgun/Pomson)
[+/-] Shots energy orbs instead of bullets
[+] Orbs penetrate targets
[+] Orbs can't be deflected
[+] +200% bullets per shot bonus
[+] Infinite reserve ammo
[-] -80% damage penalty against buildings
[-] -25% clip size penalty
- Model by boomsta
Added on the second major update
The Conventional (Pistol)
[+] Minicrits on headshot
[+] +30% accuracy bonus
[+] On Kill: +25% fire rate and reload speed for 4 seconds
[+] +30% damage bonus
[-] -50% clip size penalty
[-] -50% fire rate penalty
[-] -70% max secondary ammo
[-] No random crits
- Model by Svdl
- Stats idea by Philip
Added on the first major update
The Ethereal Extremity (Robot Arm/Gunslinger)
[+/-] Holo-Sentries: User is able to build two translucent sentries, they deal -30% damage and have -40% max health but require 125 metal to be upgraded
[+] +15% move speed on wearer
[-] Sentries drop no gibs
[-] No random crits
- Model by Mr. Sol and DOLCE & BANANA
- Stats idea by General Zimmer
Added on the third major update
Industry Standard (Construction PDA)
[+/-] Builds Mini-Dispenser and Mini-Teleporters
[+/-] Mini-Dispenser works similarly to level 1 dispensers and have +100% radius
[+/-] Mini-Teleporters works similarly to level 2 teleporters, teleported players get a 3s speed boost
- Weapon Model by Swanky Swaggernaut
- Dispenser Models by neodos
Added on the first major update
Medic
Maniac's Maschinenpistole (Syringe Gun)
[+] On Hit: Increases Medi Gun Ubercharge rate in +3%, up to +45%, if no target is hit with this weapon in 9 seconds, the percentage is resetted
[+] This weapon doesn't need to reload
[+] On Hit: +1% Ubercharge added
[-] This weapon uses Ubercharge as ammo, every shot consumes 1%
- Model by Donut the Vikingchap
Added on the fourth major update
Lancer (Crossbow)
[+] On Teammate hit: Increase healing from all sources by 50% for 5 seconds
[+] On Enemy hit: Decrease healing from all sources by 35% for 5 seconds
[+] On Taunt while Active: +50% healing from all sources for 7 seconds to yourself
[+] +25% damage bonus
[-] Can only buff/debuff a single target
[-] -75% max primary ammo
- Model by Astute
Added on the first major update
Critical Transmission (Medigun)
[+/-] Medigun has 3 modes, Ubercharge consumes 33% of uber, press RELOAD to change modes
[+/-] Ubercharge (DAMAGE): Apply minicrits for 3 seconds
[+/-] Ubercharge (MOBILITY): Apply a speed and jump boosts for 3 seconds
[+/-] Ubercharge (REGEN): Clear debuffs, refill ammo and clip
[+] +50% Ubercharge build rate
[-] Patient overheal speed reduced in 50%
- Model by Lucky38 and Gadget
Added on the first major update
The Ripper (Bonesaw)
[+] On Hit: Victim bleeds for 6 seconds
[+] Bleed damage is returned to you as health
[-] -20% damage penalty, penalty is increased as your health gets lower, up to -50%
- Model by S3pirion
Added on the third major update
Sniper
The Huntsman's Requiem (Bow)
[+] On Kill with this weapon: Victim releases a shockwave that deals
90 damage to close enemies and stun sentries for 4 seconds
[+] +35% faster charge speed
[-] -25% damage penalty
[-] Arrow is instantly shot on full charge
- Model by FiveEyes, Gadget and Metabolic
- Stats idea by A Gary
Added on the fourth major update
Ol' Betty (Sniper Rifle)
[+] Stay zoomed after a shot
[+] +150% moving speed while aiming
[+] +70% fire rate bonus
[+] +44% primary ammo
[-] Headshots deal minicrit damage instead of crits
[-] -30% damage penalty
[-] No zoom charge
- Model by DatGmann
- Stats idea by Blank
- Part of the code is originated/ported from nosoop's weapon pack
Added on the first major update
The Brief Negotiator (SMG)
[+] +15% fire rate bonus
[+/-] Crikey: Speed boost and +30% attack speed to your melee weapon
[+/-] Crikey is completely filled by dealing 300 damage with any weapon and lasts for a maxium of 8 seconds (Press Alt-fire when your Crikey is over 50%)
[-] +30% bullet spread penalty
- Model by Corvalho
- Stats idea by Pudim de Batata
Added on the first major update
Slayer's Sacrament (Jar)
"Holy Non-Water substance"
[+/-] This throwable soaks allies instead of enemies
[+] On Soak: All negative effects are removed
[+] Allies soaked get a +20% damage resistance boost for 8 segundos
- Model by Wowza
- Part of the code is originated/ported from nosoop's weapon pack
Added on the fourth major update
The Rattlesnake (Kukri/Whip)
[+] Press Alt-Fire for pulling yourself in the direction of the wall you're looking at
[+] +50% melee range
[-] -40% damage penalty
[-] -25% fire rate penalty
[-] After a climb: Can't switch from weapons for two seconds
- Model by Gadget
- Stats idea by General Zimmer
Added on the third major update
Spy
The Victor-Ion (Revolver)
[+/-] Shots energy lasers instead of bullets
[+] Infinite reserve ammo
[+] Reloads even while holstered\n(+) Killing with this weapon will disguise yourself as your victim
[+] Silent killer: Kill isn't displayed on kill feed
[-] -80% damage penalty against buildings
[-] -33% clip size penalty
[-] No random crits
- Model by Circle Pipe
Added on the second major update
The Shredder (Sapper)
[+] Sapper damage increased in +75% if the Building's owner is dead
[-] Sapper can be destroyed in one hit
- Model by nano393
Added on the first major update
The Not-So Longsword (Knife)
[+/-] Each backstab kill gives you a Organe
[+] Cloak/Decloak time decreased by -12.5% per Organe, max of -50%
[-] -30% fire rate penalty
[-] This weapon deploys/holsters slower
[-] Backstabs deal damage equal to the target's max health
- Model by Mooses Suuri
- Stats idea by Philip
Added on the first major update
The Secret Service (Knife)
[+] Damage resistance increases as cloak is depleted, up to +35%
[-] On being hit while cloaked: Cloak meter is subtracted by 30% of the damage taken
- Model by BenH and Primrose
Added on the fourth major update
Provocateur's Pocketwatch (Watch)
[+/-] Cloak Type: Damage Shield, press Reload to cycle through Defense Boosts, Cloak to activate a boost against 75% of the damage taken from the selected type and 50% of melee damage to 5 seconds
[+] +50% cloak regen rate
[-] Cloaking consumes 100% of the meter
[-] No cloak from ammo packs or dispensers
- Stats idea by Cammy
Added on the fourth major update
Multi-class
Pump Shot (Shotgun for Soldier, Pyro, Heavy and Engineer)
[+/-] While active: +25% damage bonus and +15% damage vulnerability while capturing/protecting a control point, capturing the intelligence or pushing/defending a payload cart
[-] -10% reload speed penalty
- Model by TheLazerSofa, YeetGod, Papyesh and Jimmis Poo
- Stats idea by A Gary
Added on the fourth major update
The Handymann (Melee for Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic and Sniper)
[+] +30% damage bonus on targets from the same class type
[+] -20% damage taken by enemies from the same class type while active
[-] -25% damage penalty on targets from different class types
[-] +20% damage taken by enemies from different class types while active
- Model by Rozzy
Added on the first major update
Key-ller Device (Donor only)
Reskin of Stock Melee weapons
[+/-] Corpses are turned into golden statues on kill
- Model by H.Gaspar and Nonhuman
Added on the first major update
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