I definitely get where you're coming from with how guards like to wander, but that would take some pretty damn good prediction from the red's side to land a Showdown on a Guard wandering in a seemingly random direction: remember, it's very precise and only has limited range.
I will agree with...
The point I was trying to make is that a Red shouldn't be punished for performing a lethal taunt if it is not endangering anyone.
EDIT: In response to the first reply, the only class they'd really have to fear about is Heavy, which is still something that can be evaded or prevented easily...
The point of the "Medic's No Healing" comparison was specifically to emphasize that Lethal Taunts can just be restricted outright by the warden.
While I will agree that Lethal Taunts can be seen as an aggressive action, I think you're a little one-sided as you only defended the Guards' side of...
I may not exactly be a veteran player of your Jailbreak server but I hope you will hear me out when I ask that the ruling against lethal taunts should be removed or at the very least loosened by some degree. Now I do understand why the ruling exists to begin with: lethal taunts can kill guards...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.