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Declined Fixing the War Day LR

  • Thread starter Deleted member 2049
  • Start date
D

Deleted member 2049

Guest
So the Warday LR seems to spawn teams in two different locations (except the fuckzz map because it spawns everyone in armory unless it was fixed recently). Warday is meant for Blus to go in one area and fight any incoming Reds, but with everyone spawning either too close to each other or in the same spot, Blus cant get to or decide on an area in time. I currently have three ideas -

1. Change the rules for the Warday LR to allow straight on team vs team

2. Freeze Reds in one area for 30 seconds to allow Blus to go to an area

3. Have an area on each map that is pre-determined for Blus to be in, so they are already there and Reds are already coming
 

Raiden

Wicked Nasty
Joined
Oct 16, 2018
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308
Since Warday are BLU vs RED but the team are unequal. Making Warday having equal team is fun and chaotic sometimes (except for older jailbreak server which they have crits, plz update those server) spawning equal team with weapon armed will not result in stalemate, having 5 dispenser in spawn area will guarantee supplies for both team. When spawn, each will be notify of the enemy spawn area, there will be no limit of weapon usage.
 
D

Deleted member 2049

Guest
Since Warday are BLU vs RED but the team are unequal. Making Warday having equal team is fun and chaotic sometimes (except for older jailbreak server which they have crits, plz update those server) spawning equal team with weapon armed will not result in stalemate, having 5 dispenser in spawn area will guarantee supplies for both team. When spawn, each will be notify of the enemy spawn area, there will be no limit of weapon usage.
Choosing which class and loadout you will have is part of Warday (as well as blus having crits, which isnt up for discussion either), so having a fair fight will really depend on you. Both Blus and Reds have to work with what they have (especially Blus in the Warday area since they have limited ammo) so that would also be part of the whole Warday thing. Supply stations sounds nice but it will beat the purpose of Warday if both teams, especially Blus, will have a constant source of ammunition and health
 

Raiden

Wicked Nasty
Joined
Oct 16, 2018
Messages
308
Blu having crits is from server which are V.1.1.2, in this case, in Warday, having an equal team is just like casual match but with no respawn. Which is fair and balanced.
 

Jim

Cutiepie.tf
Staff Member
Admin
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Dec 3, 2016
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Idea 3 is the best but unlikely to be done due to the effort of someone needing to fish out coordinates for every map which makes 2 the best option.
 

Hyped

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Jul 8, 2018
Messages
537
Having crits in warday isn’t fun
Blues already have a major advantage, they are co ordinated and have their own place to defend which is ridiculous in some maps.
 
D

Deleted member 2049

Guest
Having crits in warday isn’t fun
Blues already have a major advantage, they are co ordinated and have their own place to defend which is ridiculous in some maps.
Most of the time blus fail anyway, even with crits.
 
D

Deleted member 2049

Guest
The SG server is not fun to play when blu have crits, disable crits and during warday, put everyone in an equal number team
Crits are the main thing I see people complaining about, time and time again people made threads to remove them but it was always declined. Crits for blu team aren't up for discussion, especially when reds can easily overpower blus in numbers
 

Hyped

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Jul 8, 2018
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especially when reds can easily overpower blus in numbers
Yes, however, a well-coordinated blue team can easily hold their own, this point is further amplified considering that blues usually spawn near the armory and have a resource they can go back to.
The whole "Expanding" thing is gone and because of it, reds can`t prepare to do essential stuff such as building damage for buff banners or building uber (which is essential).
 
D

Deleted member 2049

Guest
The whole "Expanding" thing is gone
What exactly do you mean by that
20181118_151340.jpg
 

Hyped

Rage Inducing
Joined
Jul 8, 2018
Messages
537
"And the blues can start roaming after the reds have had a reasonable amount of time to get ammo and the warden gives permission"
Before the plugin, guards would expand at a specific time limit, it was usually mentioned in lrs or the warden would decide when to expand.
Not only did it give reds time to get ammo but build uber, buff banner, position themselves and much more.
 
D

Deleted member 2049

Guest
"And the blues can start roaming after the reds have had a reasonable amount of time to get ammo and the warden gives permission"
Before the plugin, guards would expand at a specific time limit, it was usually mentioned in lrs or the warden would decide when to expand.
Not only did it give reds time to get ammo but build uber, buff banner, position themselves and much more.
But what point are you making with this information?
 

Hyped

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Messages
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Because of the new system the plugin introduced, it makes it much harder for reds to win as they have no time to prepare, build uber etc.
They`d get blasted with a crit rocket before they can, which heavily favors blues. Especially considering they spawn next to armory.
 
D

Deleted member 2049

Guest
Because of the new system the plugin introduced, it makes it much harder for reds to win as they have no time to prepare, build uber etc.
They`d get blasted with a crit rocket before they can, which heavily favors blues. Especially considering they spawn next to armory.
Outside of a specified Warday location? Because thats what it sounds like and a freekill it would be
 

Hyped

Rage Inducing
Joined
Jul 8, 2018
Messages
537
Outside of a specified Warday location? Because thats what it sounds like and a freekill it would be
I think you misinterpreted me.
The plugin currently has it so that guards spawn right next to armory while reds are spawned a bit further away.
There is no current warday location unless the warday is a custom last request.
 
D

Deleted member 2049

Guest
I think you misinterpreted me.
The plugin currently has it so that guards spawn right next to armory while reds are spawned a bit further away.
There is no current warday location unless the warday is a custom last request.
Thats why warden gives one, my point is that the LR Warday is flawed because Blus cant think of a place to go to quick enough without getting killed. Thats why I listed those ideas in my suggestion
 

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