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Completed Zombie Survival : Remove 2Fort_Invasion, Cp_Powerhouse_SFR, Sulfur, Pl_Pier, Cp_Mist, Mossrock, Upward_Abandoned, Steel_Aftermath, Hybro. suggestion

Mr. Walker

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Nov 8, 2019
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Username: Turrican

Which map is the suggestion about? Zombie Survival : Remove 2Fort_Invasion, Pl_Oasis (normal one), Cp_Mist, Mossrock, Upward_Abandoned, Steel_Aftermath, Hybro.

What is supposed to happen to the map? Remove

Why do you want this map change? Because all of these maps are pretty, lets say not good for the gamemode, Mossrock has a near-semi-not-possible godspot below medic spawn which takes too much effort for medics to kill any engineer inside plus it attracts so many people just for the spot alone, also it does not run well with many players at all.

2Fort_Invasion is just bad, very small and not very much that the map has with a very high medic win level, but the nests locations become obtrusively overpowered and is really limits the amount of playstyles you do, very one-sided maps in most situations.

Cp_Mist has too many busted godspots such as the pipe spot, double deck and one which requires either a medic teaming boost or you needing to wallclimb which is PROHIBITED as engies can do it infinitely and survive, enough said.

Upward_Abandoned also suffers the same problem as Mossrock where a spot gets so overused it becomes broken, it also doesn't run very well, same with Steel_Aftermath, and on-top of that it also has a teleporter exploit.

Hybro is just Hydro but with less shortcuts and 1 extra useless area, no reason to have it since it makes the medic's job harder.

Steel_Aftermath features a beautiful aesthetic and some really nice extra hiding spots and visuals, but aside from that, its just Steel but with a serious problem with how poorly rendered and optimized it is, it runs HORRIBLY for so many people, top it off with how bad the server gets with lag.

Pl_Pier has absolutely nothing, aside from a more broken vent secret spot everyone and their grandmothers know, and the map is very empty with not much spots nor areas to go, plus it has a game-breaking exploit where you can clip underground.

Cp_Sulfur has an insane busted waterfall spot conveniently placed outside their spawn to the left, it also contains a teleporter exploit, and it has a near-impossible-to-beat staircase spot in-which you can block it with an entrance or exit teleporter and the medics will keep auto-jumping, also it runs poorly.

Powerhouse_SFR really doesn't do much to add upon Powerhouse aside giving it an extra less-tricky godspot and a colony spot hallway, other than that not much to even do there as the map is boring, repetitive and too one-sided, also its horridly small so.

Undying Event has nothing at all, it's small, very unfair for teams and is riddled with spells, no spots for-use for engineers to survive in, plus it causes the server to crash and get stuck on the map.

Burghausen is Degroot Keep but it's virtually impossible for engineers to win because medics have the upperhand due to their proximity to the entire map, and there being no spots for engineers to survive in.

Gorge_Event is EVEN worse than 5Gorge, it has crit spells which are unfair is all situations, there's an easy to abuse spot right inside the pit near the end of the map, and the engineer's have one busted colony spot to work with, actually 2 of them the other is in a balcony, and the map is too tiny.
 
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Alex.bsp

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Maps with unbalanced or poor gameplay are unlikely to be removed, however, maps with poor optimization, severe, or several exploits may result in the map being taking out of rotation. Any maps that fit those option may qualify for removal. If you have anymore, please update the thread with the reason for it's removal. Thank you.
 

Mr. Walker

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Joined
Nov 8, 2019
Messages
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Maps with unbalanced or poor gameplay are unlikely to be removed, however, maps with poor optimization, severe, or several exploits may result in the map being taking out of rotation. Any maps that fit those option may qualify for removal. If you have anymore, please update the thread with the reason for it's removal. Thank you.
Yes, but thats mostly where the issue stems from, plus exploits within them like nuke spots!
 

Chubba

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Can't wait to see the players reaction when 2fort invasion gets removed
 

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