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Read Me VSH Robo-hale explosion bug

TheCrappyCompletionist

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As many know, the hale has an explosion bug. If you're knocked back while in the explosion animation, you can move before you explode.
Who thinks that this should be patched? Is it really that unbalanced that it has to be patched?
Yes, I'm aware it's a bug, but then again, if it doesn't make the game unbalanced, then honestly it's not that big a problem.
Just made this post to see the sentiment about this bug.

(Upvote if you think this should be patched, and downvote if you don't really care/think it shouldn't be patched)
 

10000 Cold Knights

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As I say every time this issue comes up, if you're going to prevent Saxtron from detonating while airborne, you have to get rid of that horrendous end lag on the explosion animation. It's ridiculous that a hale can get punished by multiple backstabs, gardens, and potentially a huntsman stun lock just for using their rage.
 

TheCrappyCompletionist

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As I say every time this issue comes up, if you're going to prevent Saxtron from detonating while airborne, you have to get rid of that horrendous end lag on the explosion animation. It's ridiculous that a hale can get punished by multiple backstabs, gardens, and potentially a huntsman stun lock just for using their rage.
lag? can you go into more detail? does the explosion cause lag?
 

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