Liberty Mann
Unremarkable
- Joined
- Aug 7, 2022
- Messages
- 16
So at present pyro is the worst class in vsh by far, since he dies extremely easily and does barely any damage. On a good day against a bad hale I can get 2-3k damage even with medic ubers, a few mmppphs and several axetinguishes. Considering I could have gone spy and gotten this with 1 or 2 backstabs, along with better survivability in the dead ringer and excellent midrange damage with the ambassador and throwing kunai, this is awful. The only thing pyro has is the detonator, but it takes a massive amount of health and on sky high will probably kill you if you fall. Therefore, I propose 1 buff and 1 rework to pyro’s arsenal.
Buff: Axetinguisher
Axetinguisher is currently awful in vsh, it does about 300 damage per hit, but it requires pyro (the class that doesn’t have a shield or dead ringer and cannot take more than 1 hit from hale) to get close to hale and hit him with the axe. Even with mmpph, it would be better to just burn hale since you also get free crits on the phlog that does better damage for way less risk. I say rework the Axetinguisher to work like how backstabs and market gardens work with the percentage based damage to reward pyros for getting dangerously close to hale without a good safety net.
Rework: airblast
Airblast is also currently horrible in vsh, most pyros that use it are either noobs or trolls who like giving hale rage. Some hales will even leave them alive and just bait them into airblasting over and over. I say remove the rage given to hale on airblast and instead give airblast 150% of its normal power, but for every consecutive airblast it halves in power ie: 1st 150%, 2nd 75%, 3rd 37.5% etc. This timer would last for 10 seconds and reset every time the pyro airblasts the hale. So pyro can’t troll by giving robo hale the funni rage that makes him go boom and hale isn’t too annoyed by pyros airblasting over and over.
This would also allow pyros to act like guard dogs that could defend heavies and engineers and such by letting them get hale off their back once every 10 seconds or so.
Buff: Axetinguisher
Axetinguisher is currently awful in vsh, it does about 300 damage per hit, but it requires pyro (the class that doesn’t have a shield or dead ringer and cannot take more than 1 hit from hale) to get close to hale and hit him with the axe. Even with mmpph, it would be better to just burn hale since you also get free crits on the phlog that does better damage for way less risk. I say rework the Axetinguisher to work like how backstabs and market gardens work with the percentage based damage to reward pyros for getting dangerously close to hale without a good safety net.
Rework: airblast
Airblast is also currently horrible in vsh, most pyros that use it are either noobs or trolls who like giving hale rage. Some hales will even leave them alive and just bait them into airblasting over and over. I say remove the rage given to hale on airblast and instead give airblast 150% of its normal power, but for every consecutive airblast it halves in power ie: 1st 150%, 2nd 75%, 3rd 37.5% etc. This timer would last for 10 seconds and reset every time the pyro airblasts the hale. So pyro can’t troll by giving robo hale the funni rage that makes him go boom and hale isn’t too annoyed by pyros airblasting over and over.
This would also allow pyros to act like guard dogs that could defend heavies and engineers and such by letting them get hale off their back once every 10 seconds or so.