Username: Weegeee
Which map is the suggestion about? tfdb_abyss_vb
What is supposed to happen to the map? Update
Add a link to the updated map https://www.dropbox.com/s/vvdj29plols2o9k/tfdb_abyss_v3b.bsp?dl=1
Why do you want this map change? This is the third version of the map. I found out that physbox_multiplayer actually works as a fix for downspiking over the edge, it was just that the rocket I used for testing doesn't function with it. There is a different fix I implemented for getting clipped when jumping over the edge. Players who try to clip themselves when jumping over the edge will now be pushed away, and the trigger that launches them high in the air into the kill trigger is now much closer. So basically when you jump off you'll be launched a lot earlier than before, so both major problems now have improved fixes.
Also, I realized that the 2nd version of the map never replaced the first version, so dodgeball is currently running the first (and bugged) version of the map. So this version should replace that (please do, I don't want people to keep playing on a broken version of the map).
Which map is the suggestion about? tfdb_abyss_vb
What is supposed to happen to the map? Update
Add a link to the updated map https://www.dropbox.com/s/vvdj29plols2o9k/tfdb_abyss_v3b.bsp?dl=1
Why do you want this map change? This is the third version of the map. I found out that physbox_multiplayer actually works as a fix for downspiking over the edge, it was just that the rocket I used for testing doesn't function with it. There is a different fix I implemented for getting clipped when jumping over the edge. Players who try to clip themselves when jumping over the edge will now be pushed away, and the trigger that launches them high in the air into the kill trigger is now much closer. So basically when you jump off you'll be launched a lot earlier than before, so both major problems now have improved fixes.
Also, I realized that the 2nd version of the map never replaced the first version, so dodgeball is currently running the first (and bugged) version of the map. So this version should replace that (please do, I don't want people to keep playing on a broken version of the map).
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