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Completed Update Jb_District_Remake to V15

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Unicake2

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Just made an important quickfix after yesterday's play session, there were bugs and some exploits that needed fixing. I also added 1 new minigame.

  • Added Soccer Dodgeball
  • Added a cell door auto open failsafe
  • Fixed Pimp My Ride not teleporting the first player
  • Made Armory doors open inwards as suggested by feedback
  • Made Hit & Run fences thicker to prevent Taxi from killing Blues behind the fence
  • Fixed an exploit in Hit & Run where you could stand on top of the door frame
  • Increased movement speed of lawnmowers in Bobby
Download on this page:
 

Unicake2

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Actually, I'm releasing a new patch soon today, to fix a few more bugs, this should make soccer react to whips too, so don't add v1a yet please
 

Unicake2

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Released V1B Quickfix:

  • Fixed Pimp my ride door closing automatically
  • Fixed a Soccer easter egg for scoring hoops
  • Fixed one spot where the Soccerball could get stuck
  • Fixed Drunk Trucker and Taxi Driver's sounds staying on after round end
  • Readjusted Mechanics teleports to be further away
  • Fixed Diner building missing a roof behind playable area
  • Made armory doors open outwards again, increased time before they close for reds
  • Made soccer ball bouncy and reactive to soldier whip
  • Lowered Drunk Trucker special round day chance
  • Airport Arena now has only 1 door
  • Made reds unable to hit blues in Mechanics
  • Fixed "Driver disconnected" text from showing up on Mechanics end
  • Added a prevention against the Taxi Driver getting out of Hit & Run
  • Cell doors now open outwards and don't hurt players
 

Unicake2

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Instead of making new threads, I will just be using this one for new updates. V2 update coming out soon with 3 new minigames
 

Unicake2

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V2 Release:
  • An old greenscreen stage has been rented out to a Trivia game show! Added Trivia
  • Sinkholes have appeaerd in the District! Added Bumblebeam
  • An old hotel has been rigged with dynamite and reopened! Added Hotel Chaos (Stage Chaos Endless)
  • Added "Team 1 Driver" and "Team 2 Driver" sprites on top of Mechanics cars for easier spectating.
  • Added a finish line and sound effects for Drivers reaching it in Mechanics.
  • Toned the bloom down a bit
  • Adjusted Hit & Run Hitbox
  • Fixed something in the 3d Skybox
  • Further fixing of the mad trucker and taxi driver sounds staying through rounds

 

Unicake2

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V2B Quickfix:
  • Added 1 new ammo spot
  • Fixed a spot in Mechanics where you could avoid getting killed
  • Clipped the vehicle podium in pimp my ride, to stop players from getting on it
  • Airport Forklift now auto-respawns.
  • Added text for when the Airport Forklift is destroyed
  • You can now get inside the forklift from both sides
  • Reds can activate Hit & Run and Bumblebeam door opening buttons now
  • Remade how Bumblebeam works
  • Bumblebeam now can be stopped
  • Fixed Bumblebeam missing a trigger hurt (It was played so little I only found out about this now)
  • Fixed physics on some lightpoles
  • Added an FF reminder in Arena blue side.

 
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Unicake2

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V3 Release:

  • The Mall has been expanded! Inside you will find:
  • Le Speedrounne - a shirt shop that sends you running through a warehouse
  • Arcade Mania Crush Game - An arcade with a stepmania type game inside
  • Added various ad screens around the Mall
  • Fixed being able to get stuck in a few spots
  • Fixed a few details
  • Bumblebeam now doesn't respawn the hydrant to prevent people from getting stuck
  • Added teasers for a future update


20220623093902_1.jpg

20220623093824_1.jpg
 

Unicake2

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V4 Release:

Replaced Diner with Doomsday (Alien Invasion Warday minigame)
Added some clipping
Fixed Hit & Run Driver being sentient and trying to escape
Removed collision from Hit & Run windows
Balanced cell window breakable to be stronger
And some other changes

1656788580775.png
 

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est

Spectacularly Lethal
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also, (this just happened and i have no idea if its fixable but it might not reaccure enough to matter) but a blue kept turning hit and run off and on and i guess after a while it just overloaded the server and everything started to lag like REALLY bad. so if there is a possible fix for that it would help a lot.
 

Unicake2

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also, (this just happened and i have no idea if its fixable but it might not reaccure enough to matter) but a blue kept turning hit and run off and on and i guess after a while it just overloaded the server and everything started to lag like REALLY bad. so if there is a possible fix for that it would help a lot.

Hit & Run stop button should delete every entity that gets spawned via the start button, it shouldn't be possible for entities to keep adding up when stopping and starting continuously, but I'll look into it
 
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Unicake2

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Also warday spawns will have to updated, dinner's behind the counter area is now blocked off.


At this point you should make the blues spawn in the armory:
setpos -843.331726 -3633.092529 333.603638; setang 4.520006 88.072380 0.000000
and reds at the airport:
setpos -6736.543945 1238.208496 172.084595; setang -0.495992 0.161011 0.000000
 

Unicake2

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V4B Quickfix:

  • Fixed Aliens in Doomsday missing models
  • Fixed Warden not getting teleported into Doomsday
  • Added more clipping
  • Fixed Hit & Run not deleting entities on stop

 
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Unicake2

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V5 Release:

  • Added 2 new vehicles and more customization options for the sedan in Pimp My Ride
  • Pimp My Ride Skin buttons now pick from 0-3, instead of 1-4. This allows you to pick red skins
  • Pimp My Ride Skin buttons now will also paint sentries (Red and Blue only)
  • Added a marking on the ground in Hit & Run to show where the taxi spawns
  • Added a sign to Hit & Run warning blues to not stand too close to the fence
  • Buffed Aliens in Doomsday (Aliens gain a small defense buff and heal on dealing damage)
  • Fixed Hit & Run engine sound not turning off on stop
  • Improved lights in Speedrun
  • Added Berke to the mall
  • Fixed an oversight in Pimp My Ride
  • Disabled bone followers on prop_dynamics to save on Edicts
  • Nerfed a common hiding spot in Lowriders (Illuminated with a light and renovated props)
  • Removed spotlight visuals from armory to save on Edicts
  • Fixed being able to press the Doomsday button multiple times creating some weird shit
  • Made Pimp my ride podium a prop_dynamic to improve lighting

 
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Unicake2

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V6 Release:

  • Added Admin Room under Armory (Admins can activate both random events and Doomsday from there)
  • Added traffic light system
  • Added new random event with an a.i driver that follows traffic rules
  • Added stop button to Lowriders
  • Lowriders will now display a Tie message
  • Added more cover around the map (cars)
  • Fixed Hit & Run, Airport Arena and Mechanics themes staying on through rounds
  • You can now spectate Mechanics cars while dead
  • Fixed being able to still edit extra parts in Pimp my ride after the vehicle was already shown
  • Fixed some pimp my ride buttons not doing proper sounds
  • Extended the time Aliens are ubered after leaving the UFOs from 3 to 5 seconds
  • Some Visual changes (Brown building opposite of Medic is taller, Bobby and Hit & Run building have roofs, parking lot building's skybox is better)




 
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Unicake2

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V6B Quickfix (important)

  • Fixed player clips missing from previous version (game breaking)
  • Fixed Driver not making a hit sound
  • Made it so that explosions can't fling the Driver around


 

Unicake2

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V7 (Pizza Time)

  • Replaced Trivia with Pizza Delivery (3 Player game about delivering pizzas to pedestrians. First person to deliver 3 pizzas wins)
  • Updated Climb (Expanded and Enhanced)
  • Improved teleport triggers in Climb (Shouldn't be possible to cheese the first surf now)
  • Pimp My Ride will now stop if there's no players left (Also you can't start the game if there's no players in red side)
  • Improved Admin Room with an awsome reference
  • Improved water visuals in hydrants
  • Removed some props for optimization
  • Added collision to fountain at climb

district_teaser14.png

district_teaser11.png

district_teaser13.png

district_teaser15.png

district_teaser12.png


 
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