New updates and old ones that went unnoticed.
Changes:
jb_cargo_r2a
jb_carnival_v2
jb_colors_v1a
jb_island_roleplay_finalfix
jb_xmf_v3
jb_8bit_v6_night
Downloads
https://gamebanana.com/mods/360542 jb_cargo_r2a
https://gamebanana.com/mods/388034 jb_carnival_v2
https://gamebanana.com/mods/346880 jb_colors_v1a
https://gamebanana.com/mods/292861 jb_island_roleplay_finalfix
https://gamebanana.com/mods/305399 jb_xmf_v3
https://gamebanana.com/mods/74662 jb_8bit_v6_night
Changes:
jb_cargo_r2a
- Memory squares logic fixes
- Memory squares now uses card suit symbols to help colorblind players
- Resource race buttons now uses different colors to show when it is hit and when the robot is moving
- Slot machine is now very risky
- Walk the plank's lifebuoys move slower
jb_carnival_v2
- Mirror maze added to replace bathrooms
- Dunk tank added to dunk the warden
- Carnival of Souls music now replaces Sideshow Village's current music
- Stairway's ice blocks replaced with normal blocks
- Fixed bug related to stopping Water guns
- Disco music loops and is now louder
- AWP dodge lanes are now thinner with greater delay between shots
- Bonzo Below's hard difficulty teleports players out the game now
- Kart race's start barrier reappears when restarted
- All doors now use 1 toggle button instead of 2 buttons
jb_colors_v1a
- Color clash now has toggleable dividing walls
- Wrap assassin no longer activates Color clash's reset button
- Ceiling raised throughout the map
- Door sizes increased throughout the map
- Removed playerclips in Obby and Color clash
jb_island_roleplay_finalfix
- Reds can no longer hide inside Boatrace entrance doors forever
- Removed walking on the map's outer barrier
- Fixed the ability to break sweeper
- Fixed bug that prevented Red deaths in Boatrace
- Lighting added to mega secret ammo room (final)
- Medics take more damage in climb (final)
- Climb's return door moved further back to prevent accidentally leaving (final)
- Mega secret added (v1g)
- More ladders added (v1g)
- Lava ceiling raised on that one part of Deathrun (v1g)
- Breakable now seals ammo near diner (v1g)
- Fixed bug related to breaking Jumprope (v1g)
- Boatrace player teleport bug fixed (v1f_fix2)
- Armory secret's ladder is no longer visible before the secret is completed (v1f_fix2)
- Water added at Climb's drop to prevent fall damage (v1f_fix2)
- Water's forced melee condition removed (v1f_fix)
- Fences added around the map (v1f)
- More ladders added to leave the water (v1f)
- Pathways widened (v1f)
- Boatrace now has the ability to kill losers (v1e)
- Bridge added from Soccer to Climb (v1e)
- Nerfed armory secret to only require 2 tools (v1e)
- Water deals more damage to medics (v1e)
- Fixed bug that locks reds in a cell without a door (v1e)
jb_xmf_v3
- Minefield added
- Dodgeball added
- Deathrun added
- Rebel spots added
- Various things added to cells
- Obby has been remade
- Map was compiled with ambient occlusion and vertex prop lighting
- Armory sentry gets disabled with more than 3 guards
- Breakable healths changed
- Speedrun is easier
- Jumprope fixed
jb_8bit_v6_night
- Night variant with extra lamps for visibility and crystals in different locations
Downloads
https://gamebanana.com/mods/360542 jb_cargo_r2a
https://gamebanana.com/mods/388034 jb_carnival_v2
https://gamebanana.com/mods/346880 jb_colors_v1a
https://gamebanana.com/mods/292861 jb_island_roleplay_finalfix
https://gamebanana.com/mods/305399 jb_xmf_v3
https://gamebanana.com/mods/74662 jb_8bit_v6_night
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