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Accepted Update Cargo to r2a, Carnival to v2, Colors to v1a, Island Roleplay to finalfix, XMF to v3, 8Bit to v6_night

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gusic

Scarcely Lethal

gusic

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Oct 12, 2017
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New updates and old ones that went unnoticed.

Changes:
jb_cargo_r2a
  • Memory squares logic fixes
  • Memory squares now uses card suit symbols to help colorblind players
  • Resource race buttons now uses different colors to show when it is hit and when the robot is moving
  • Slot machine is now very risky
  • Walk the plank's lifebuoys move slower

jb_carnival_v2
  • Mirror maze added to replace bathrooms
  • Dunk tank added to dunk the warden
  • Carnival of Souls music now replaces Sideshow Village's current music
  • Stairway's ice blocks replaced with normal blocks
  • Fixed bug related to stopping Water guns
  • Disco music loops and is now louder
  • AWP dodge lanes are now thinner with greater delay between shots
  • Bonzo Below's hard difficulty teleports players out the game now
  • Kart race's start barrier reappears when restarted
  • All doors now use 1 toggle button instead of 2 buttons

jb_colors_v1a
  • Color clash now has toggleable dividing walls
  • Wrap assassin no longer activates Color clash's reset button
  • Ceiling raised throughout the map
  • Door sizes increased throughout the map
  • Removed playerclips in Obby and Color clash

jb_island_roleplay_finalfix
  • Reds can no longer hide inside Boatrace entrance doors forever
  • Removed walking on the map's outer barrier
  • Fixed the ability to break sweeper
  • Fixed bug that prevented Red deaths in Boatrace
  • Lighting added to mega secret ammo room (final)
  • Medics take more damage in climb (final)
  • Climb's return door moved further back to prevent accidentally leaving (final)
  • Mega secret added (v1g)
  • More ladders added (v1g)
  • Lava ceiling raised on that one part of Deathrun (v1g)
  • Breakable now seals ammo near diner (v1g)
  • Fixed bug related to breaking Jumprope (v1g)
  • Boatrace player teleport bug fixed (v1f_fix2)
  • Armory secret's ladder is no longer visible before the secret is completed (v1f_fix2)
  • Water added at Climb's drop to prevent fall damage (v1f_fix2)
  • Water's forced melee condition removed (v1f_fix)
  • Fences added around the map (v1f)
  • More ladders added to leave the water (v1f)
  • Pathways widened (v1f)
  • Boatrace now has the ability to kill losers (v1e)
  • Bridge added from Soccer to Climb (v1e)
  • Nerfed armory secret to only require 2 tools (v1e)
  • Water deals more damage to medics (v1e)
  • Fixed bug that locks reds in a cell without a door (v1e)

jb_xmf_v3
  • Minefield added
  • Dodgeball added
  • Deathrun added
  • Rebel spots added
  • Various things added to cells
  • Obby has been remade
  • Map was compiled with ambient occlusion and vertex prop lighting
  • Armory sentry gets disabled with more than 3 guards
  • Breakable healths changed
  • Speedrun is easier
  • Jumprope fixed

jb_8bit_v6_night
  • Night variant with extra lamps for visibility and crystals in different locations

Downloads
https://gamebanana.com/mods/360542 jb_cargo_r2a
https://gamebanana.com/mods/388034 jb_carnival_v2
https://gamebanana.com/mods/346880 jb_colors_v1a
https://gamebanana.com/mods/292861 jb_island_roleplay_finalfix
https://gamebanana.com/mods/305399 jb_xmf_v3
https://gamebanana.com/mods/74662 jb_8bit_v6_night
 
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Dee

Sufficiently Lethal

Dee

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Dec 21, 2016
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All the maps except jb_8bit_v6_night have been updated

jb_8bit_v6_night hasn't been added/updated since it's just a variant of the current jb_8bit_v6 in rotation. Please make another suggestion if you rather have the night version than the current one
 
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