Hello wonderful people! Right now when you die you lose a set amount of points depending on who killed you. As far as I have noticed this restricts good players who care about their rank and encourages very defensive/secure play styles. With the current system you depend on the rest of the server, if most of the server has few points compared to you (which they bound to have on popular servers), you're discouraged from playing risky, since even if you kill 4-5 people (2 points each) if at the end you're killed by someone who has a low rank you can possibly lose several times the amount you have gained and you won't be able to consistently kill 4-5 people anyway. You could die to someone who is very good but joins the server for the first time and lose 40 points which to you is 20 normal kills. I'd like to propose a different approach and see if others agree, find it more reasonable or not and also just start a discussion about the subject. My proposition is that you should never lose points. This would simplify the plugin, everyone could start with 0 points, which would feel a lot more natural. It would provide a feeling of progression to even the worst players. The server wouldn't discourage aggressive play styles any more. Right now, when you could lose 40 points at once, it's immensely hard to get ahead of the rest of the server, the server is holding you back essentially. I believe the way I suggest the whole plugin would be cleaner and simpler, and more fair to good players(not punishing them explicitly), while still providing a good way for others to catch up to the top. Of course this will also result in some really big point differences on some gamemodes like dodgeball, where @Silorak can just murder everybody anyway and gets the 15 mvp points and 10 roundwin points basically every round + kills. But points on custom gamemodes could be tweaked differently, or it could be ignored entirely since who cares if on dodgeball people have a lot more points in average compared to 2fort, it's not a huge problem, points in theory can go up to 2 147 483 647. Global stats are already dominated by custom servers like Achievement and Dodgeball. Someone who plays "vanilla" has no chance of being in the top of the global ledger, so my second proposition is to not include some servers in the global ledger, or make a separate section for them, or to make a global ledger for every gamemode, thus connecting the players of different regions together but not mixing them with everybody else. Thanks for reading the thread. Please share your thoughts and vote on the suggestions.