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TF2 related questions, ask them and have them answered somehow.

Joined
May 5, 2018
Messages
12
If you could ship out 1 major TF2 update, what would you do with the update
What I would personally do to it :
1.) Lower the time for damage build of crit from 20 seconds to 10 seconds. (To reduce the chance from being op)
2.) A MVM update of somekind, I would need to think about this more. Besides more australium and Golden weapons, also to increase the chance of a Golden Frying Pan drop
3.) Put more set bonuses, like the public enemy, the Bfb is terrible, so the pbpp is not tho, when they are together, the set will add 25% more boost from hits, less boost lost from damage, and no more boost lost from double jumps, but as a trade-off : Damage for the pbpp is decreased by 10% and the bfb's damage is decreased by 15%. Making the bfb a good trade-off and this balance will give the scatter a run for it's money.
4.) Weapon balances

Here they are.


Baby Face's blaster
^ The weapon sucks shit, so I would change it like this
[+] Max boost now makes Scout move 520 Hammer units regardless.
[+]Remove Boost loss on double jump
[+] Clip size penalty removed
[+] More damage must be taken to reduce your boost to 0% (From 25 damage to 100 damage)
[+] Afterburn immunity
[+] Fire rate increase by 25%
[-] Reduced base damage by 15 % (89 base damage from 105)
[-] 25% damage vulnerability on wearer
[-] 30% move speed penalty without boost


Panic attack
^ Isn't enough of a meme, must change
[=] Readded autofire all clips
[=] Starts with 0 clips again
[+] Changed deploy bonus to 66% faster.
[+] Holster time changed to 45% faster
[+] 20% faster fire rate
[+] Faster reload rate by 40%
[+] 50% more bullets per-shot
[-] 40% clip size pentalty (From 6 clips to 4)
[-] Damage penalty by 20% (Reducing the ability to spam it from the distance
[-] Weapon spread increased by a 35% (same as above)


Short Circuit
^ It's still pretty poor against the wrangler, so this balance choice is to make it a better choice. To give it a run for it's money.
[+] Pierces thru resistance effects, like the wrangler's.
[+] Primary fire has increased range and homes into nearby targets, can hit up-to 4 targets at a time, and priorty is sorted by the most health.
[+] Energy ball now does 40 damage per tick
[+] Energy ball now travels furthur
[+] Alt-fire now takes 35 metal to fire
[+] Primary fire now has increased damage and takes 1 metal to fire (Does 20 per hit, the more targets damage gets split in between them, 5 damage when 4 targets are hit, 10 when 3, 15 when 2, and 20 when 1.
[-] Less metal from ammo boxes and dispensers, to reduce ball spam.
[-] Ball does crits when reflected at your team.



Hot hand
^ The thot hand needs some changes, it sucks. So we need this meme to revive from the 2 micro-seconds of spotlight it got.
[+] Increased damage when hit with both slaps (Base Melee damage is 65, when hit with both slaps, it does 80)
[+] Increased melee attack range by 37% (Eyelander range)
[+] When crits land it does 1 powerful slap.
[+] Gain a bigger speed boost on hit (Speed increased by 30%)
[-] Crit damage is decreased, due to the absence of the second slap.
[-] First slap has a 15% damage penalty
[-] 15% movement speed penalty when active




Soda Popper
^ This weapons sucks, but yet it's good. I think it needs more going for it, it has literally 0 knockback, making your enemy able to double jump without a single flinch in the air.
[=] Weapon is reverted back to Scattergun stats for the time being.
[+] Added hype meter
[+] Hype meter needs 300 damage to fully charge
[+] Hype meter increases crit chance by 20% and increases air control and speed, along with 3 additional double jumps while active.
[+] 60% faster reload rate
[+] 50% faster firing speed
[+] 10% more knockback pershot, each shot increases knockback by 5%, rewarding the accurate.
[-] 66% less clip size
[-] 15% Damage penalty
[-] 10% more bullet spread







Custom weapon stats for a Heavy sandvich I have come up with
^ This doesn't exist on any weapon and most likely won't be used, but still. It would be pretty funny to see
On eat : You gain a mini-uber that makes you 99% more resistant to all attacks and increases fire-rate, max ammo, and movement speed by 40%, you also take 40% more damage from crits. You take 5000% more damage from headshots, and get 15% more healing from healing sources (Medics, healthpacks, dispensers, and etc) This lasts for 12 seconds
When the effects wear off :
You have 100% less movement speed (You cannot move) for 3 seconds
Your minigun fires 80% slower for 5 seconds
You take full crits
And you cannot be healed by any Medic sources for the time being.
When in the middle of eating this sandvich you get instantly killed by all attacks.

In the end, this sandvich is OP, but if the opposite team has support and variety (Kirtz Medics, Spies, and Snipers.)
It gets a run for it's money, but if the team can support this heavy they are unbeatable, also made to get rid of spawncamp, tho it would be a problem if 12 heavies all had this and just went out at 2fort and shoot everything, but the downsides even kind of balance this. A bit overdone tho.


What would you do with a TF2 update?
 
Last edited:

emu

Sufficiently Lethal
Joined
May 29, 2017
Messages
145
First of all, raising the drop rate of golden pans would just make the economy fluxuate and golden pans price would drop.
 

emu

Sufficiently Lethal
Joined
May 29, 2017
Messages
145
99% resistance is insane (for every 100 damage you're dealing 1). 60% res from all sources seems like a good middle ground.
 

K AND 3

Somewhat Threatening

SEL

Offline
Joined
Oct 8, 2016
Messages
71
If I had the power to release one major update it would be to release the 7th issue of the comic. We already waited 13 years for their one man art team to create it.
 

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