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News Team Fortress 2 Update Released

Gaben

Blackwonder's Own
Staff Member
Admin
Joined
Sep 28, 2015
Messages
2,398
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed the Short Circuit causing lag compensation problems on the server
  • Fixed sappers sometimes only being applied to one Engineer teleporter
  • Weapons can no longer be juggled to bypass the weapon's re-fire rate
  • Fixed a server crash related to sending an invalid client command
  • Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
  • Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
  • Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
  • Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
  • Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
  • Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
  • Updated the materials for the Mistaken Movember to fix a transparency problem
  • Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading
  • Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative
  • Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
  • Added the Tip of the Hats 2016 community event medals
  • Updated the Salty Dog to hide the Scout's headphones
  • Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
  • Fixed the game not properly honoring the steam per-game language setting
  • Fixed a bug with the Cow Mangler 5000 reload speed
  • Updated the localization files

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Infix

New Member
Joined
Aug 31, 2016
Messages
1
A fair decent update it seems the zapper might be annoying to me playing engine main, because only 1 zapper means if it's an exit or entrance across the map that tele is basically dead (my point of view)

2- the weapon by-pass is a good fix as much as a bad now knowing the pyros flare guns might be a bit slower ( wen u put the gun away and pull it back out its ready to shoot) but now it's a bit slower
 

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