Based on what 10k said on my last suggestion post (I agree with him) here are some suggestions I think will help JB overall:
Remove:
-Mechanized Mercenaries: Buggy, usually delays the round, just overall not a good user experience. Has a cool premise but in practice is not a good LR.
-Prophunt: Too often do rounds take the entire length of the timer to end, with blues chasing after props that are insanely fast and can jump very high. On some maps this allows reds to get to unreachable areas by blues, who are already punished for missing shots. Additionally, larger props make it very difficult to determine the red’s hitbox when shooting at them, causing you to rapidly lose HP trying to damage them. Overall just a very delay-prone LR that the majority of players seem to heavily dislike when chosen.
-Redundant Maps in Rotation: Why are there two versions of HopJB, two of MLcastle, and especially multiple minecraft versions in the rotation? I think it would be beneficial to narrow the rotation down to the most popular maps with good mini game diversity rather than having multiple versions of the same map that usually lead people to voting or nominating maps they think are other maps.
Add:
-Gusic suggested an updated friendly fire plugin that would add things like all sniper rifles being effective against teammates and things like air blast and flamethrowers. Bene seemed to have approved it but as of writing this it is still yet to be implemented.
-Vote-based friendly fire. While this has the potential to be abused, I think there should be some sort of way for the server to vote for FF being turned on for freedays. It could either be a warden-controlled or donor-controlled vote, designed to speed freedays up and reduce round delay. Some may see this as an extension of Hunger Games, so I can understand pushback on it.
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Feel free to comment your own suggestions if you have any, I may edit this as I go along
Remove:
-Mechanized Mercenaries: Buggy, usually delays the round, just overall not a good user experience. Has a cool premise but in practice is not a good LR.
-Prophunt: Too often do rounds take the entire length of the timer to end, with blues chasing after props that are insanely fast and can jump very high. On some maps this allows reds to get to unreachable areas by blues, who are already punished for missing shots. Additionally, larger props make it very difficult to determine the red’s hitbox when shooting at them, causing you to rapidly lose HP trying to damage them. Overall just a very delay-prone LR that the majority of players seem to heavily dislike when chosen.
-Redundant Maps in Rotation: Why are there two versions of HopJB, two of MLcastle, and especially multiple minecraft versions in the rotation? I think it would be beneficial to narrow the rotation down to the most popular maps with good mini game diversity rather than having multiple versions of the same map that usually lead people to voting or nominating maps they think are other maps.
Add:
-Gusic suggested an updated friendly fire plugin that would add things like all sniper rifles being effective against teammates and things like air blast and flamethrowers. Bene seemed to have approved it but as of writing this it is still yet to be implemented.
-Vote-based friendly fire. While this has the potential to be abused, I think there should be some sort of way for the server to vote for FF being turned on for freedays. It could either be a warden-controlled or donor-controlled vote, designed to speed freedays up and reduce round delay. Some may see this as an extension of Hunger Games, so I can understand pushback on it.
———————————————
Feel free to comment your own suggestions if you have any, I may edit this as I go along