Currently the Sentry RTD lasts the entire round.
This RTD used to last 30 seconds and had a countdown timer after which the sentry was removed. A week or two ago that changed. Right now even if the player who spawned it dies, the sentry will remain active until the end of the round providing semi-pemanent area denial with no way for players to target the sentry with the auto-homing rocket that only targets players. Right now the only means of destroying the sentry is for someone on the enemy team to die to a rocket while directly adjacent to the sentry thus killing it with splash damage.
Please fix or disable.
This RTD used to last 30 seconds and had a countdown timer after which the sentry was removed. A week or two ago that changed. Right now even if the player who spawned it dies, the sentry will remain active until the end of the round providing semi-pemanent area denial with no way for players to target the sentry with the auto-homing rocket that only targets players. Right now the only means of destroying the sentry is for someone on the enemy team to die to a rocket while directly adjacent to the sentry thus killing it with splash damage.
Please fix or disable.