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This has already been suggested someday somewhere...
But I couldn't find it in suggestion. And I really didn't want to go past page 10.
Anyway, if I remember correctly, it has been declined since not enough people were interessted.
Also, some found it better to not insta-kill the hale. Why? Because sometimes, you just killed everyone but one person with 15k health left. Why risk it in a 50/50? They should be the one who should get lucky enough times. Because let's be real, there are very, very few people who can solo an experienced 15k Hale.
Edit: HA! Found it! *blows of dust of the thread* ... according to this, it should have been already implemented? @Benedevil
Taunts do from 460-630 damage (inconsistent af, don't know why), and mostly if you try to whittle down its health like you said they mostly just kill you because they belive you betray(ed) them.I believe it only kills Hale if he's down to about 1,000 health. If Hale agrees to RPS, the Hale will usually allow the surviving RED to whittle down his health to about 1,000 before doing RPS.
I might be wrong as I have not once seen a demoknight survive to be the last survivor while still having their shield in tact, but I think they'd still be killed despite their shield.I agree, but there's a problem, some Demomans have shield, this would be unfair to Hale, because the demoman have '2 lives' and the Hale only one.
No, the demo shield gets always hit first aslong as he gets hit by the other team, even due to a taunt.I might be wrong as I have not once seen a demoknight survive to be the last survivor while still having their shield in tact, but I think they'd still be killed despite their shield.