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Completed Rmove rtd from jb

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2010wolf | Blw.tf

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eeeeeh, to be honest i don't know how it affects JB.
and since i didn't play JB for ages now, i would like you to give us some examples of how it's unbalanced.
and thank you.
 
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Lane

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eeeeeh, to be honest i don't know how it affects JB.
and since i didn't play JB for ages now, i would like you to give us some examples of how it's unbalanced.
and thank you.
For example prisoners can receive sentry spawns,no clip ,dispensers 100% crits, invis, deadly voice,time bomb+fire bomb, +100% speed, fast fire speed, explosive arrows and homing projectile's to say a few.
 

Lane

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And on blue fighting a direct hit Solly with homing prjectiles is quite difficult.
 

2010wolf | Blw.tf

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For example prisoners can receive sentry spawns,no clip ,dispensers 100% crits, invis, deadly voice,time bomb+fire bomb, +100% speed, fast fire speed, explosive arrows and homing projectile's to say a few.
i'm pretty sure we can remove some of these from the RTD.

but to be honest i really don't think rtd should be removed at all, since for normal players, the chance of getting a bad RTD is higher than getting a good RTD. sooooo it's really just a matter of luck.

however i can see how it may be annoying trying to control players telling them where to go and then someone spawns a sentry right next to you.

still, that's how this game mode works... am i right? Just try to rebel whenever you can and whenever you want, sooooo that's that...
you don't HAVE to do as the guard says really...
 

Benedevil

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I've requested a list of RTD effects that should be disabled. I have not received one yet.
 

2010wolf | Blw.tf

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I've requested a list of RTD effects that should be disabled. I have not received one yet.
sentry spawns,no clip, invisibility,Deadly voice, time bomb+fire bomb, fast fire speed, homing projectiles.
(that's what i think should be removed.)

i guess that's what really breaks the game, however other things may not be as hard to avoid or counter, like 100% speed, could be countered by a good sniper in the blue team.
 

Lane

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sentry spawns,no clip, invisibility,Deadly voice, time bomb+fire bomb, fast fire speed, homing projectiles.
(that's what i think should be removed.)

i guess that's what really breaks the game, however other things may not be as hard to avoid or counter, like 100% speed, could be countered by a good sniper in the blue team.
Still, +100% speed wouldn't stop a red from jumping the warden before the sniper sees it
 

Lane

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Hey bene i forgot to mention a rtd Lucky sandvich boosts players to a unkillable 1000+ of their base hp + over heal
 
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